Required texts
- Digital Habitats; stewarding technology for communities by Etienne Wenger, Nancy White, John D Smith
- The Children’s Machine: Rethinking School in the Age of the Computer by Seymour Papert
- Leading in a Culture of Change by Michael Fullan
- Choose One of the Following:
- Enchantment: The Art of Changing Hearts, Minds, and Actions by Guy Kawasaki
- Changing Minds: The Art And Science of Changing Our Own And Other People’s Minds by Howard Gardner
- Program or Be Programmed: Ten Commands for a Digital Age by Douglas Rushkoff
Optional (a Graduation gift to yourself)
Painting Chinese: A Lifelong Teacher Gains the Wisdom of Youth by Herbert R. Kohl
Veteran educator Gary Stager, Ph.D. is the author of Twenty Things to Do with a Computer – Forward 50, co-author of Invent To Learn — Making, Tinkering, and Engineering in the Classroom, publisher at Constructing Modern Knowledge Press, and the founder of the Constructing Modern Knowledge summer institute. He led professional development in the world’s first 1:1 laptop schools thirty years ago and designed one of the oldest online graduate school programs. Gary is also the curator of The Seymour Papert archives at DailyPapert.com. Learn more about Gary here.
Hey Gary, it’s cool you are including Digital Habitats! Thanks!