{"id":721,"date":"2009-09-30T02:22:48","date_gmt":"2009-09-30T07:22:48","guid":{"rendered":"http:\/\/stager.tv\/?p=721"},"modified":"2009-09-30T02:22:48","modified_gmt":"2009-09-30T07:22:48","slug":"on-learning-ideas-and-clip-art","status":"publish","type":"post","link":"https:\/\/stager.tv\/?p=721","title":{"rendered":"On Learning Ideas and Clip Art"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>Originally published in the September 2000 issue of Australia&#8217;s <em>Hotsource<\/em> online newsletter<\/strong><\/p>\n<p align=\"left\">I recently attended the American Association of School Administrators                    Conference. The wares being plied on the exhibit hall floor                    were at once both amusing and appalling. Everything being sold                    to the school superintendents was advertised as a solution.                    Next to the curriculum solution was the testing solution. Within                    walking distance you could find the technology solution and                    the vending machine solution. Why exert the effort required                    to solve education&#8217;s intractable problems? A solution to any                    problem could be exchanged for a purchase order.<\/p>\n<p align=\"left\">Recently,                    the Logo list-serv,<a href=\"mailto:%20logo-l@gsn.org\"> logo-l@gsn.org<\/a>,** was the site of a discussion begun by teachers in search of                    Logo workbooks and clip-art to be used in Logo projects. While                    slightly disappointing, this discussion is not unexpected. Teachers                    have been conditioned to follow lesson plans prepared far from                    their classrooms and their newfound enthusiasm for Logo leads                    to the inevitable quest for ancillary materials. Logo is not                    about solutions. It&#8217;s about problems \u2013 good hard ones.<\/p>\n<p align=\"left\">Instead                    of dismissing the concerns of these teachers I think we should                    spend some time responding to their perceived and actual needs.<\/p>\n<p align=\"left\"><strong>In                    Search of Ideas<\/strong><\/p>\n<p align=\"left\">Logo-using                    teachers do not need workbooks, worksheets, or multiple choice                    tests. They need good ideas, courage and permission to use their                    imaginations and value the interests of their students. There                    are not enough good books about learning Logo, Brian Harvey&#8217;s                    series, <em>Computer Science Logo Style 1-3<\/em>, is among the                    best ever written, but it is of little help for a beginning                    MicroWorlds user. The standard Logo books require enough translation                    of the Logo syntax to make the transition to MicroWorlds difficult.                    Adults interested in learning MicroWorlds would be well-served                    to spend the time working through the project booklets provided                    by LCSI. They should be encouraged to experiment with and extend                    the ideas in those student booklets. Teachers can also learn                    more in workshops and from colleagues online. <strong>HotSource<\/strong>,                    <strong>SchoolKit<\/strong> and the <strong>Logo Exchange<\/strong> journal are good                    sources of additional project ideas.<\/p>\n<p align=\"left\">Children                    can learn a great deal from these carefully designed projects                    as well. They will quickly master the elementary programming                    skills introduced and should then apply this knowledge in service                    of their own project ideas. Logo is not intended to follow a                    prescribed scope and sequence-style curriculum. Logo, by its                    very nature, is anti-curriculum which in no way means that it                    may not be used to serve the school&#8217;s curriculum.<\/p>\n<p align=\"left\">Teachers                    need to trust the skills, experience and imagination of kids                    and use Logo to enrich the learning process. If kids develop                    sufficient Logo fluency, they will be able to enrich a curricular                    topic with graphics, text, animation, interactivity and multimedia                    elements. This should become natural and expected of students                    with appropriate access to computers.<\/p>\n<p align=\"left\">Those                    teachers interested in using Logo beyond the boundaries of the                    traditional curriculum should follow the interests and talents                    of their students? What would the kids like to design in MicroWorlds?                    Conduct a technology survey. Ask yourself sorts of video games,                    computer programs, web pages do you find in the community? What                    sorts of simulations could be built to concretize an abstract                    concept or historical event? Once you and your students have                    a problem-solving goal, start working towards solving it. Remember                    that one of the strengths of Logo is the ability to solve a                    problem in a number of ways. Share the knowledge, talents and                    breakthrough discoveries of your students within your community                    of practice and seek assistance from the online Logo community                    when necessary.<\/p>\n<p align=\"left\"><strong>Clip-Art<\/strong><\/p>\n<p align=\"left\">The                    question about using clip-art in a learning project is a bit                    more complex. As a general rule, kids should draw, paint, photograph                    or record any content required by their project. Illustrations                    too complex to be created on the computer may be scanned from                    traditional media into the computer. Original work should be                    the educational goal. It also eliminates any questions about                    copyright. I am horrified by the school reports consisting of                    photocopied illustrations from encyclopedias and am no more                    impressed by cut-and-paste reports created via World Wide Web                    plagiarism.<\/p>\n<p align=\"left\">The                    issue of when to use clip-art is primarily a matter of balance.                    Ask yourself what the primary educational goal of the project                    is. If your students are developing sophisticated mathematics                    and computer science knowledge through the design of an interactive                    card game, then the educational outcomes far outweigh the virtue                    of hand-drawing 52 different playing cards. In that case, find                    some graphics on a CD or the web and paste those graphics in                    the turtle&#8217;s shape centre. If students are using MicroWorlds                    to tell a story, simulate a scientific concept or report on                    a historical event, they should design their own graphics (perhaps                    in collaboration with others).<\/p>\n<p align=\"left\">The                    same logic applies to the use of music and audio in student                    projects. Narrations and simple musical accompaniment should                    be prepared by the learner. When a recording by Churchill is                    required, use the real thing \u2013 unless of course you think the                    kid would benefit from learning the speech and recording it                    herself.<\/p>\n<p align=\"left\">Kids should be encouraged to derive satisfaction from their                    own creativity and not be compared to professionally created                    products. The neurotic needs of teachers craving error-free                    teaching should not be allowed to interfere with the learning                    and creative expression of their students.<\/p>\n<p align=\"left\">Go                    on try something new. Take some risks. I dare you!<\/p>\n<p align=\"left\">\n<hr \/>\n<p align=\"left\">**site may no longer be active<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Originally published in the September 2000 issue of Australia&#8217;s Hotsource online newsletter I recently attended the American Association of School Administrators Conference. The wares being &hellip; <\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_wp_convertkit_post_meta":{"form":"-1","landing_page":"0","tag":"0","restrict_content":"0"},"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[479,446,430,526,434,429,431],"tags":[547,1391,548,1399,1393],"class_list":["post-721","post","type-post","status-publish","format-standard","hentry","category-11-computing","category-classic-stager","category-creativity","category-leadership","category-learning","category-project-based-learning","category-teaching","tag-art","tag-creativity","tag-edtech","tag-leadership","tag-learning"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>On Learning Ideas and Clip Art - Stager-to-Go<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/stager.tv\/?p=721\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"On Learning Ideas and Clip Art - Stager-to-Go\" \/>\n<meta property=\"og:description\" content=\"Originally published in the September 2000 issue of Australia&#8217;s Hotsource online newsletter I recently attended the American Association of School Administrators Conference. 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