The following videos are a good representation of my work as a conference keynote speaker and educational consultant. The production values vary, but my emphasis on creating more productive contexts for learning remains in focus.

  • For information on bringing Dr. Stager to your conference, school or district, click here.
  • For biographical information about Dr. Stager, click here.
  • For a list of new keynote topics and workshops by Dr. Stager, click here
  • For a list of popular and “retired” keynote topics by Dr. Stager, click here.
  • For family workshops, click here.
  • To learn more about the range of educational services offered by Dr. Stager, click here.

View Gary Stager’s three different TEDx Talks from around the world

Watch Gary Stager: My Hope for School from Gary Stager on Vimeo.
This clip is part of the documentary Imagine It 2


2016 short documentary featuring Dr. Stager from Melbourne, Australia.



Learning to Play in Education: Joining the Maker Movement
A public lecture by Gary Stager at The Steward School, November 2015

Dr. Gary Stager Visits the Steward School, 2015

A Broader Perspective on Maker Education – Interview with Gary Stager in Amsterdam, 2015

 Choosing Hope Over Fear from the 2014 Chicago Education Festival


This is What Learning Looks Like – Strategies for Hands-on Learning, a conversation with Steve Hargadon, Bay Area Maker Faire, 2012.


Gary Stager “This is Our Moment “ – Conferencia Anual 2014 Fundación Omar Dengo (Costa Rica)
San José, Costa Rica. November 2014

 

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Gary Stager – Questions and Answers Section – Annual Lecture 2014 (Costa Rica)
San José, Costa Rica. November 2014

TEDx Talk, “Seymour Papert, Inventor of Everything*


Ten Things to Do with a Laptop – Learning and Powerful Ideas
Keynote Address – ITEC Conference – Des Moines, Iowa – October 2011


Plenary Talk at Construtionism 2014 Conference
Vienna, Austria. August, 2014

 


Children, Computing and Creativity
Address to KERIS – Seoul, South Korea – October 2011

 


Gary Stager’s 2011 TEDxNYED Talk
NY, NY – March 2011

 


Gary Stager Discusses 1:1 Computing with leading Costa Rican educators
University of Costa Rica – San José, Costa Rica – June 2011

 

Progressive Education and The Maker Movement – Symbiosis or Mutually Assured Destruction? (approx 45:00 in)
FabLearn 2014 Paper Presentation
October 2014. Stanford University

Keynote Address: Making School Reform
FabLearn 2013 Conference.
October 2013. Stanford University.

Making, Love, and Learning
February 2014. Marin County Office of Education.


Gary Stager’s Plenary Address at the Constructionism 2010 Conference
Paris, France – August 2010

 


Gary Stager Excerpts from NECC ’09 Keynote Debate
June 2009 – Washington D.C.

For more information, go to: http://stager.tv/blog/?p=493

 


Dr. Stager interviewed by ICT Qatar
Doha, Qatar – Spring 2010

 


Learning Adventures: Transforming Real and Virtual Learning Environments
NECC 2009 Spotlight Session – Washington, D.C. – June 2009
More information may be found at http://stager.tv/blog/?p=531

 

© 2009-2016 Gary S. Stager – All Rights Reserved Except TEDxNYED & Imagine IT2 clip owned by producers

May 2016

I spent this morning in the company of extraordinary women. First, I was delighted to attend the National Center for Women in IT keynote address “Intersectionality & Diversity in Computing: Key Dilemmas and What to Do About Them.” by one of my sheroes, Professor Melissa Harris-Perry. Next, I attended a talk by Mimi Ito about how the intersection of youth and digital culture were converging with traditional opportunities to create greater social capital, particularly among underserved populations. At the end of her session, my friend Cynthia Solomon (recipient of the NCWIT Pioneer Award last night), raised an important issue. She expressed concern about how Minecraft charges users and therefore makes it inaccessible to poor children. Dr. Ito agreed about the financial barrier to participation and said that important people, such as herself, were asking Microsoft, the owners of Minecraft, to make the software free. The audience was pleased with that response.

This might surprise you, but I disagree. Schools, teachers, and kids should pay for software.

Software does not grow on trees. It is created by artists, programmers, writers, designers, and engineers who need and deserve to feed their families, just like the humble teacher. The continuous devaluing of software, along with other media, profits no one in the short-term and giant corporations in the long-run. This phenomena not only harms the earning potential of creators, but ensures that educators will be deprived of high quality tools and materials. Sorry, but you get what you pay for.

I know what you’re thinking. We’re just poor teachers. Our budgets are slashed to the bone. We fundraise for crayons. Software is ephemeral. We should not have to pay for it like when we happily purchase “real” things; flash cards, interactive white boards, or that hall pass timer that reminds kids to poop faster.

There have only been a handful of truly innovative software programs ever created for learning (MicroWorlds, The Zoombinis, Geometer’s Sketchpad, Rocky’s Boots, LogoWriter, Inspire Data, My Make Believe Castle, Broderbund’s Science Toolkit) over the past three decades. That development pipeline has rusted over while software becomes “free.”*

Inspired by Dr. Harris-Perry’s address, I suggest that we are looking at the Minecraft cost issue from the wrong perspective. The problem is not that Minecraft (or even better more educative software) isn’t free, but that schools are so poorly funded they cannot afford to pay for what they need.

Fix the funding system! Make Silicon Valley pay their fair share of taxes! Give teachers discretionary funds for classroom activities! Change the tax code to allow teachers to deduct classroom materials from their income tax! Don’t destroy the handful of creative companies who create great materials for children.

Don’t tell me that you’re preparing kids for S.T.E.M. jobs while demanding free software!

The High Cost of Free

Aside from the vulgarity of Donors Choose, the most unattractive example of teacher dependency and low self-esteem is the desire to become corporate certified. What’s next? Should teachers where festive holiday sweaters affixed with corporate sponsor logos like NASCAR drivers or Happy Meals? If not, then why the rush to advertise your corporate affiliation on your blog, Twitter profile, or CV?

Google is not your friend. They are a giant corporation selling users and their data to other corporate customers. That doesn’t bother me 10 percent as much as the spectacle of educators begging for corporate affection.

Go ahead. Name a single educational idea or value Google has added to educational practice. Cheap, free, and easy are not powerful ideas. There is nothing progressive in using cloud-based versions of office software or denatured half computers in the form of Chromebooks. Why should any educator care what Google thinks about teaching or learning?

Google certification is particularly embarrassing. I do not understand why any “professional” educator would parade around in an “I can use The Google and type a memo” sash. Such educators are uncompensated evangelists and walking billboards for Google, perhaps at their own peril.

The price of integrity must be more than “free” photo storage or use of a Web-based word processor.

Don’t believe me? Read Maria Schneider’s Open Letter to YouTube, “Pushers” of Piracy. Really read it. Read it again. Think about it. Share it.

Ms. Schneider is neither a crank or Luddite. She is a spectacularly talented composer who earned the first ever Grammy Award for an Internet crowd-funded project. In her article, she details how Alphabet/Google/YouTube profits from piracy, protects pirates, demonizes artists, and strong-arms creators into entering self-destructive business arrangements. Like other corporate bullies. Alphabet/Google/YouTube hides behind lobbyists while portraying themselves as martyrs.

Teachers need to stand with creators, not Google. If teachers do not view themselves as “content creators,” then they should be reminded that there are powerful corporate interests who would like to replace them with YouTube videos and a Web-based comprehension quiz.

Don’t stand with Google! (or any other company)
Schmoozing with salespeople does not and should not define you as an educator. Stand with and on the shoulders of other great educators. Be content to be a customer, never the product or a prop.


Footnote
* Next time you are told that “The Cloud is free,” ask how much money your school/district is paying to employ IT personnel who guard, monitor, secure, or block it. How much does all that extra bandwidth cost? What can’t children do or learn while waiting for “The cloud” to have the functionality of a 5-10 year-old PC?

This week, I will speak at my 29th ISTE Conference (International Society for Technology in Education, previously NECC) in Denver, Colorado. I have made at least one presentation every year since 1987. I signed the charter that created ISTE, organized one of its SIGs, and edited an ISTE journal for a few years. I was a keynote speaker at the final NECC Conference in 2009 before the conference was rebranded as ISTE. Despite my well-publicized concerns about the direction of the organization (see bottom of post), I attend the conference each year because educational computing is my life’s work and I refuse to abandon the field, no matter how tempting.

In the past, I have expressed my concerns over the quality, relevance, and too-often corporate nature of the ISTE keynote speakers. I have demonstrated the flaws and lack of objectivity in the session selection process and lamented the celebration of corporate interests.

These concerns have often been dismissed as sour grapes. My public statements certainly have not been beneficial to my career or my visibility on the conference program. Despite the popularity of my sessions, the 2013 conference organizers put me in a tiny room and turned away hundreds of educators lined up for my presentation.

For this year’s conference, I proposed two presentations. One, Programming: The New Liberal Art — Why and How to Teach It was accepted.

29 other accepted ISTE 2016 sessions cite my work or collaborations with Sylvia Martinez in their proposals.

The following proposal was rejected – obviously irrelevant

Mindstorms at 35: Examining the State of Children, Computers and Powerful Ideas

The most important book ever written about technology and education, Seymour Papert’s “Mindstorms” is 35 years old. This session led by Dr. Papert’s longtime colleague will review the book’s big ideas and engage the audience in an evaluation of the current state of education in light of Papert’s work.

Longer Description

Nearly 50 years ago, Dr. Papert began calling for 1:1 computing. He invented the first programming language and robotics engineering system for children. In 1970, Papert predicted the maker movement and his entire career was dedicated to creating contexts in which children could encounter and engage with powerful ideas.

Mindstorms: Children, Computers, and Powerful Ideas is arguably the most important book ever written in the field ISTE represents. This presentation will introduce Papert’s ideas to newcomers and ask veterans to candidly evaluate his predictions in light of the current state-of-practice. 

The presenter will also share video clips and textual excerpts from recently unearthed and overlooked work by Dr. Papert over five decades.

Objectives

  • Review or introduce the powerful ideas contained in Mindstorms
  • Introduce a new generation of educators to the powerful ideas of the father of educational technology, Seymour Papert
  • Challenge teachers, policy makers, tech directors, and administrators to do more with computational technology in order to amplify the potential of each learner
  • Take a good hard look at current practice
  • Explore what Papert had to say about 1:1 computing, the Internet, robotics, engineering, game design, school reform, teaching, and learning over half a century
  • Introduce constructionism to a new generation
  • Honor an intellectual giant never invited to keynote an ISTE or NECC Conference on the 35th anniversary of his seminal book

Session Outline 

  • Explore what made Mindstorms revolutionary
  • Review Papert predictions for what kids might do with computers and how schools would react
  • Discover recently unearthed video and texts shining new light on Papert’s work
  • Discuss the state of educational technology in light of the challenges Papert left for all of us

Supporting Research 

In addition to countless Ph.D. dissertations written about Papert’s work, I would direct you to the following:


Past articles about ISTE:



Gary S. Stager, Ph.D. is a veteran teacher educator, author, speaker, publisher who worked with Dr. Papert for more than 20 years. He was the principal investigator on Papert’s last major institutional research project and is the curator of the repository of Papert documents, The Daily Papert.

His ISTE 2016 session will be held Wednesday, June 29, 8:30–9:30 am in room CCC 110

Gary was recently interviewed by the National School Boards Association for the June 2015 American School Boards Journal.

Read “The Best Makerspace is Between Your Ears.”

 

 

In Australia…

Laptop Schools Lead the Way in Professional Development

As published in Educational Leadership – October 1995
By Gary S.Stager

Gary S. Stager is a teacher educator and adjunct professor at Pepperdine University. He has spent the past ten years working with a dozen Australian schools in which every student and teacher has a laptop computer.

Educational reform is too often equated with plugging students into anything that happens to plug in. Technology-rich Australian schools lead the way in helping teachers use technology thoughtfully.

Many educators believe that technology alone will lead to innovation and restructuring in schools. Unfortunately, they either do not include staff development in the equation, or they provide programs that do little more than ensure that teachers are able to unjam the printer or use one piece of canned instructional software.

Having developed a number of professional development models for a dozen schools in Australia and more in the United States, I believe computer-related staff development should immerse teachers in meaningful, educationally relevant projects. These activities should encourage teachers to reflect on powerful ideas and share their educational visions in order to create a culture of learning for their students. In brief, teachers must be able to connect their computer experience to constructive student use of computers.

Australian Leadership

In 1989, Methodist Ladies’ College, an independent pre-K-12 school with 2,400 students, embarked on an unparalleled learning adventure. At that time, the Melbourne school made a commitment to personal computing, LogoWriter, and constructivism. The governing principle was that all students, grades 5-12, should own a personal notebook computer on which they could work at school, at home, and across the curriculum. Ownership of the notebook computer would reinforce ownership of the knowledge constructed with it. Approximately 2,000 Methodist Ladies’ College students now have a personal notebook computer.

The school made personal computing part of its commitment to creating a nurturing learning culture. It ensured that teachers were supported in their own learning by catering to a wide range of learning styles, experiences, and interests. All involved agreed that personal computing was a powerful idea, one more important than the computers themselves. What students actually did with the computers was of paramount importance. LogoWriter was the schools’s primary software of choice. (MicroWorlds is now used.)

Dozens of Australian schools (called “laptop schools”) are now in various stages of following the lead of Methodist Ladies’ College in computing and are now using some of the professional development models created during my five years of work there.

Staff Development Innovations

Many schools find the task of getting a handful of teachers to use computers at even a superficial level daunting. The laptop schools expect their teachers not only to be comfortable with 30 notebook computers in their classroom, but also to participate actively in the reinvention of their school. In such progressive schools, staff development does not mean pouring information into teachers’ heads or training them in a few technical skills. Staff development means helping teachers fearlessly dream, explore, and invent new educational experiences for their students.

I have employed three staff development strategies – in-classroom collaboration, “slumber parties,” and build-a-book workshopsæin many laptop schools. All three model constructivism by providing meaningful contexts for learning, emphasizing collaborative problem solving and personal expression, and placing the learner (in this case the teacher) at the center of the learning experience. Each school values and respects the professionalism of the teachers by acknowledging the knowledge, skills, and experience each teacher possesses.

In-Classroom Collaboration

Several Australian laptop schools have used the in-classroom model I developed working in the Scarsdale, New York, and Wayne, New Jersey, public schools. This collaborative form of teacher development places the trainer in the teacher’s classroom to observe, evaluate, answer questions, and model imaginative ways in which the technology might be used. The collaborative spirit and enthusiasm engendered by the trainer motivates the teacher, who feels more comfortable taking risks when a colleague is there to help. Implementation is more viable because this professional development occurs on the teacher’s turf and during school hours.

Residential “Slumber Parties”

This approach allows teachers to leave the pressures of school and home behind for a few days to improve their computing skills in a carefully constructed environment designed to foster opportunities for peer collaboration, self-expression, and personal reflection, and to encourage a renewed enthusiasm for learning. These workshops have taken place at hotels, training centers, a monastery with lodging facilities, even at a school. These learner-centered workshops stress action, not rhetoric. The workshop leader serves as a catalyst, and creates opportunities for participants to connect personal reflections to their teaching. These connections are powerful when they come from the teacher’s own experienceæmuch like the types of learning opportunities we desire for students. The slumber parties use three key activities:

  1. Project brainstorming. Before we are even sure that the teachers know how to turn on their computers, we ask them to identify projects they wish to undertake during the workshop. The projects may be collaborative, personal, or curriculum-related, and they need not relate to the subjects they teach.
  2. Powerful ideas. Each day begins with a discussion of a relevant education issue or philosophical concern. Topics might include the history of Logo and your role in technological innovation (what the school has already accomplished); process approaches to learning; or personal learning stories. The topic for the final day, “What does this have to do with school?” is designed to help teachers reflect on their workshop experiences and make connections to their role as teachers.
  3. Problem solving off the deep end. One or two problem-solving activities are planned to demonstrate how teachers can solve complex open-ended problems through collaborative effort. These exercises help the participants to understand that not every problem has only one correct answer and that some problems may have no answers.

Slumber parties are offered on a regular basis. Because the primary goal of the workshops is to support a learning community, teachers and administrators are encouraged to participate in more than one. Participants gain appreciation for the power and expressive potential of LogoWriter. And, they are reminded that their colleagues are creative, imaginative learners like themselves.

Build-a-Book Residential Workshops

The origin for these workshops is based in the book, Build-a-Book Geometry. The book chronicles the author’s experience as a high school geometry teacher who spent an entire year encouraging his students to write their own geometry text through discovery, discussion, debate, and experimentation. It provides an exciting model for taking what teams of students know about a concept and then giving them challenges built upon their understanding or misunderstanding of it. The teacher then uses the responses to elicit a set of issues to which another team will respond, and so on. Throughout the process, each team keeps careful notes of hypotheses, processes, and conclusions, then shares these notes with the other teams during the process of writing the class book.

Healy’s ideas inspired a format that addresses confusing topics through discussion, problem solving, collaboration, and journal writing. Before the workshop, I ask each participant to identify three LogoWriter programming issues that they do not understand or that they need to have clarified. Small teams of teachers spend hours answering the questions and explaining numerous programming (and often mathematical) issues to one another. This exercise stresses the most important component of cooperative learningæinterdependence. When each group has answered all questions to its collective satisfaction, each teacher meets with a member of another team to explain what his or her group has accomplished.

Participants explore emerging questions through projectsædesigned by the leaderæthat are intended to use increasingly sophisticated skills. For example, teachers discuss the concept of programming elegance as they review student projects, and they keep careful notes of their programming processes, questions, and discoveries. These collective notes are included in the class book (disk). This disk becomes a valuable personal reference that the teachers can use in their own classrooms.

Teacher assessments of the residential workshops have been extremely positive. And, the quality of the experience makes the cost quite low when compared with the cost of providing an ongoing series of two-hour after-school workshops. Schools routinely spend much more time teaching concepts in bite-size chunks, while leaving real learning to chance.

Suggestions for Success

Following are some guidelines for successful technology implementation.

  • Work with the living.
    Because schools have limited technological and teacher development resources, those that do exist should be allocated prudently. If energy and resources are focused on creating a few successful models of classroom computing each year, the enthusiasm among teachers will be infectious. Of course, the selection of models must be broad enough to engage teachers of differing backgrounds and subject areas.
  • Eliminate obstacles.
    It should not be surprising that teachers without sufficient access to computer technology don’t embrace its use. How many workshops must a teacher attend to get a new printer ribbon? How long must a teacher wait to get enough lab time for his or her students to work on a meaningful project? The idea that schools should not buy computers before the teachers know what to do with them must be discarded.
  • Stay on message.
    Administrators must articulate a clear philosophy regarding how the new technology is to be used and how the culture of the school is likely to change. Communication between teachers and administrators must be honest, risk-free, and comfortable. Administrators must constantly clarify the curricular content and traditions the school values, as well as specify the outdated methodology and content that is to be eliminated. Teachers must be confident that their administrators will support them through the transitional periods.
  • Work on the teacher’s turf.
    Those responsible for staff development should be skilled in classroom implementation and should work alongside the teacher to create models of constructive computer use. It is important for teachers to see what students can do; this is difficult to accomplish in a brief workshop at the end of a long workday.
  • Plan off-site institutes.
    Schools must ensure that teachers understand the concepts of collaborative problem solving, cooperative learning, and constructivism. Accordingly, teachers must have the opportunity to leave behind the pressures of family and school for several days in order to experience the art of learning with their colleagues. Off-site residential “whole learning” workshops can have a profoundly positive effect on a large number of teachers in a short period of time.
  • Provide adequate resources.
    Nothing dooms the use of technology in the classroom more effectively than lack of support. Administrators can support teacher efforts by providing and maintaining the technology requested and by providing access to a working printer and a supply of blank disks.
  • Avoid software du jour.
    Many educators feel considerable pressure to constantly find something new to do with their computers. Unfortunately, this newness is equated with amassing more and more software. It is reckless and expensive to jump on every software bandwagon. The use of narrow, skill-specific software provides little benefit to students. Choose an open-ended environment, such as MicroWorlds, in which students can express themselves in many ways that may also converge with the curriculum.
  • Practice what you preach.
    Staff development experiences should be engaging, interdisciplinary, collaborative, heterogeneous, and models of constructivist learning.
  • Celebrate initiative.
    Recognize teachers who have made a demonstrated commitment to educational computing. Free them from some duties so they can assist colleagues in their classrooms; encourage them to lead workshops; and give them access to additional hardware.
  • Offer in-school sabbaticals.
    Provide innovative teachers with the in-school time and the resources necessary to develop curriculum and to conduct action research.
  • Share learning stories.
    Encourage teachers to reflect on significant personal learning experiences. Encourage them to share these experiences with their colleagues and to discuss the relationship between their own learning and their classroom practices. Formal action research projects and informal get-togethers are both effective. Teachers routinely relate that their most beneficial professional development experience is the opportunity to talk with peers.
  • Help teachers purchase technology.
    Schools should help fund 50-80 percent of a teacher’s purchase of a personal computer. This support demonstrates to teachers a shared commitment to educational progress. Partial funding gives teachers the flexibility to purchase the right computer configuration. Consider offering an annual stipend for upgrades and peripherals.
  • Cast a wide net.
    No one approach to staff development works for all teachers. Provide a combination of traditional workshops, in-classroom collaborations, mentoring, conferences, and whole-learning residential workshops from which teachers can choose.

Although many administrators dream of providing only a handful of computers in their schools, the reality of what is happening in schools across Australia requires serious consideration. Universal computing is in our future, and staff development programs must be geared to that fact. Modern staff development must help teachers not only embrace the technology, but also anticipate the classroom change that will accompany widespread use.

We must recognize that the only constant on which we can depend is the teacher. Our schools will only be as good as the least professional teacher. Staff development must enhance professionalism and empower teachers to improve the lives of their students. Our children deserve no less.

Laptops and Learning

Can laptop computers put the “C” (for constructionism) in Learning?
Published in the October 1998 issue of Curriculum Administrator

© 1998 – Gary S. Stager

“…Only inertia and prejudice, not economics or lack of good educational ideas stand in the way of providing every child in the world with the kinds of experience of which we have tried to give you some glimpses. If every child were to be given access to a computer, computers would be cheap enough for every child to be given access to a computer.” Seymour Papert and Cynthia Solomon (1971)

In 1989, Methodist Ladies’ College (MLC) in Melbourne, Australia embarked on a still unparalleled learning adventure. Eighteen years after Solomon and Papert’s prediction this school made a commitment to personal computing and constructionism. The unifying principle was that every child in the school (from grades 5-12) would own a personal laptop computer on which they could work at school, at home, and across the curriculum with a belief that their ideas and work were being stored and manipulated on their own personal computer. Ownership of the laptop computer would reinforce ownership of the knowledge constructed with it. The personal computer is a vehicle for building something tangible outside of your head – one of the tenets of constructionism. By 1994, 2,000 MLC teachers and students had a personal laptop computer. This school, like most serious workplaces now has a computer ration of more than one computer per worker (teacher & student). Today, approximately 50,000 Australian school children have their own laptop. More and more American schools are embracing laptops as well.

Personal Computing – Personal Learning

Until recently, the notion of the PC and personal computing has escaped schools. Computer labs, special furniture and computer literacy curricula have been designed to make efficient use of scarce public resources. The potential benefits of using a word processor to write, edit and publish are rarely realized when access to the computer is limited and artificially scheduled. Laptops provide a personal space for creating, exploring, and collecting one’s own ideas, work, and knowledge in a more fluid manner. Pioneering schools like MLC adopted laptops for the following reasons:

The laptop is flexible, portable, personal and powerful
Students and teachers may use the computer whenever and wherever they need to. The laptop is a personal laboratory for intellectual exploration and creative expression. Learning extends beyond the walls and hours of the school.

The laptop helps to professionalize teachers
Teachers equipped with professional tools view themselves more professionally. Computers are much more likely to be integrated into classroom practice when every student has one.

Provocative models of learning will emerge
Teachers need to be reacquainted with the art of learning before they are able to create rich supportive learning environments for their students. The computer allows different ways of thinking, knowing and expressing ones own ideas to emerge. The continuous collection of learning stories serves as a catalyst for rethinking the nature of teaching and learning.

Gets schools out of the computer business
Laptops are a cost-effective alternative to building computer labs, buying special furniture and installing costly wiring. Students keep laptops for an average of three years, a turnover rate rarely achieved by schools. Built-in modems provide students with net access outside of school. The school can focus resources on projection devices, high-quality peripherals and professional development.

Since my work with the world’s first two “laptop schools” in 1990, I’ve helped dozens of similar schools (public and private) around the world make sense of teaching and learning in environments with ubiquitous computing. My own experience and research by others has observed the following outcomes for students and teachers.

Learner Outcomes

  • Students take enormous pride in their work.
  • Individual and group creativity flourishes.
  • Multiple intelligences and ways of knowing are in ample evidence.
  • Connections between subject areas become routine.
  • Learning is more social.
  • Work is more authentic, personal & often transcends the assignment.
  • Social interactions tend to me more work-related.
  • Students become more naturally collaborative and less competitive.
  • Students develop complex cooperative learning strategies.
  • Kids gain benefit from learning alongside of teachers.
  • Learning does not end when the bell rings or even when the assignment is due.

Teacher Outcomes

  • The school’s commitment to laptops convinces teachers that computers are not a fad. Every teacher is responsible for use.
  • Teachers reacquaint themselves with the joy and challenge of learning something new.
  • Teachers experience new ways of thinking, learning and expressing one’s knowledge.
  • Teachers become more collaborative with colleagues and students.
  • Authentic opportunities to learn with/from students emerge.
  • Sense of professionalism and self-esteem are elevated.
  • Thoughtful discussions about the nature of learning and the purpose of school become routine and sometimes passionate.
  • Teachers have ability to collaborate with teachers around the world.
  • New scheduling, curriculum and assessment structures emerge.

 

“I believe that every American child ought to be living in the 21st century… This is why I like laptops – you can take them home. I m not very impressed with computers that schools have chained to desks. I m very impressed when kids have their own computers because they are liberated from a failed bureaucracy …

You can’t do any single thing and solve the problem. You have to change the incentives; you’ve got to restructure the interface between human beings. If you start redesigning a learning system rather than an educational bureaucracy, if you have incentives for kids to learn, and if you have 24-hour-a-day, 7-day a week free standing opportunities for learning, you’re going to make a bigger breakthrough than the current bureaucracy. The current bureaucracy is a dying institution.” – U.S. Speaker of the House of Representatives, Newt Gingrich (Wired Magazine, August 1995)

When Seymour Papert and Newt Gingrich are on the same side of an issue, it is hard to imagine an opposing view. The fact that computers are smaller, cheaper and more powerful has had a tremendous impact on society. Soon that impact will be realized by schools. Laptop schools are clearly on the right side of history and will benefit from the experience of being ahead of trend.

Much has been said recently about the virtues of anytime anywhere learning. Laptops certainly can deliver on that promise. Integrated productivity packages may be used to write, manipulate data and publish across the curriculum. However, the power of personal computing as a potential force for learning and as a catalyst for school reform transcends the traditional view of using computers to “do work.” I encourage school leaders considering an investment in laptops to dream big dreams and conceive of ways that universal computing can help realize new opportunities for intellectual development and creative expression.

I often remind teachers that as educators, their role is to educate everyone – children, parents, administrators, colleagues and the guy sitting next to you at the counter in a diner. Educating, like learning, must be 24/7

Every school, teacher, administrator, graduate student or kid I teach gains from the expertise I developed working with every other school, teacher, administrator or kid over the past thirty years. My experiences and the insights gained from those experiences are my most valuable commodity, one I am happy to share.

Much of my work as an educator is spent helping fellow citizens and educators recognize that even in these dark days, things need not be as they seem.  This is accomplished through the sharing of anecdotes, examples of work, case studies, photographs and video of children learning in productive contexts for learning that may seem alien or impossible when compared with a school setting. This willing suspension of disbelief is dependent on compelling the case I can make. People may only choose from alternatives they have experienced or seen. A large part of my work is spent collecting the evidence necessary to change minds or creating compelling models of what is possible in a teacher’s own classroom. If one can change minds, it may be possible to change professional practice.

Recently, I led a short professional development session at a school where I showed two videos from Reggio Emilia, Italy; Utopi Quoti (Everyday Utopias) and I Tiempi Del Tempo (The Times of Time) http://www.learningmaterialswork.com/store/reggio_children_multimedia.html

Teachers at the school were able to watch day-in-the-life videos of the extraordinary inquiry-based learner centered environments of Reggio Emilia’s municipal preschools, ask questions and discuss how what they observed might inform or transform their practice in a K-8 setting half a world away. The generosity of the educators, students and parents of Reggio Emilia make such conversations possible, since their videos share models of teaching and learning that may be foreign to us or invisible otherwise.

I have enjoyed some incredibly exciting experiences as an educator this year that remind me of why I teach and of the power computers can play in the construction of knowledge. This feeling of success is confronted by the sense that members of the edtech/ICT community have no idea what I do. I have low expectations for policy-makers and the media, but the edtech/ICT community should know better, right? They should join me in advocating powerful ideas and classroom revolution. Instead, too many seem more concerned with shopping, composing clever platitudes and congratulating each other via social media. It seems that the longer computers are in schools the fewer ideas there are for using them. When my colleagues whine and complain that change isn’t possible, I know in my soul they are wrong.They too could be classroom badasses, if only I could explain what I do and they believed what kids do with me. This inability to have a wider impact makes me feel like such a failure.

Colleagues and friends like to learn about the work I do in classrooms around the world. Sometimes, I even blog about my experiences. Occasionally, I share materials I created for classroom use. Such sharing requires extra work and rarely captures the enthusiasm, joy, social interactions, interventions, epiphanies, powerful ideas or tacit gestures so critical to powerful learning experiences. Perhaps it is so difficult for others to imagine young children programming computers, learning without coercion or being _____ (mathematicians, scientists, engineers, authors, filmmakers, artists, composers…) because they have never seen it with their own eyes.

If a picture is indeed worth 1,000 words, video may be worth a bazillion.

Trust me
Oh, how I wish you could have seen the 3rd grade class I taught late last week. The kids were programming in Turtle Art, a vision of Logo focused on creating beautiful images resulting from formal mathematical processes. I drew three challenges on the board and then groups of kids, who had used the software a few times before, set off to work collaboratively in figuring out mathematical ways to “teach the turtle” to reproduce the images I shared. I could tell you how the kids demonstrated an understanding of linear measurement, angle, integers, iteration, randomness, optical illusions, naming, procedurality and debugging strategies. However, if video had captured the session, you might have seen the kid who spends half the day getting a drink of water demonstrating impressive mathematical reasoning. You might have seen kids shrieking with joy during a “math” lesson, others high-fiving one another as they conquered each challenge and kids setting more complex challenges for themselves based on their success. You may have also noticed how the classroom teacher joined his students in problem solving – perhaps for the first time, but discovering the role the computer can play in education. Video might have captured how I choreographed the activity with less than a minute of instruction followed by 45 minutes of learner construction.

Alas, there is no such video to share.

I wish you could have seen what happened when I challenged a class of 5th graders to write a computer program in MicroWorlds that would allow the user to enter a fraction and have the computer draw that fraction as slices of a circle. The problem was so challenging that I offered to buy lunch for the first kid or group of kids to write a successful program. The kids worked for days on the one problem.

If I had video, you would have seen students confront variables for the first time by using them. They also employed algebraic reasoning, turtle geometry, angle, radius and speaking mathematically to their collaborators. I wish I could share how I asked the right question at the precise moment required to help a kid understand the problem at hand, how I refused to answer some questions or give too much information and deprive kids of constructing knowledge.

I wish you could have seen how excited the three little girls were when their program performed reliably. I wish you could have seen the non-winners who continued working on their programs regardless of the contest being over. I wish you could have seen the girls showing their program to their teacher and improving it based on aesthetic suggestions. I sure wish I could share a photograph of the 11 year-old female mathematicians arm-in-arm with #1 written on each of their arms held high.

Why should you trust me without evidence? I could post the program they wrote, but it might make as much sense as Swahili to some of you, while others will ask if the students were “gifted.”

My fourth graders are using Pico Crickets as their robotics construction kit. They are currently figuring out ways to bring stuffed animals to life with locomotion, sound, lights and senses. If you could see the class you would immediately appreciate the wide range of expertise and learning styles represented. Some kids have never built anything or played with LEGO while others have lots of experience. There are children very close to programming and reanimating their animal while others are busy building the tallest LEGO tower, giving a stuffed monkey a Mohawk haircut or shaving a teddy bear. Each student is working at their own level in their own way

I wish you could have seen the workshop I whipped together with little notice for seventy high school teachers in an economically challenged region. I wish you could have shared their joy and laughter while engaged in recreating old-time radio broadcasts from the 1930s and 40s. Along the way, they learned to record, edit and enhance digital audio without a bit of instruction. They fanned out in teams across their campus in order to find quiet places to record and discovered a powerful literacy activity they could use with students the next day. They also learned that tech skills could be learned casually in the context of a rich project.

Photography
Many schools have an uneasy relationship with photography, video and student identity. Some schools allow photography without the use of student names or the school identified. Others use initials or pseudonyms to indicate student identities. Some schools have prohibitions on publication of photos online. Some schools have no prohibitions whatsoever. Occasionally, I encounter schools that do not allow photography of any sort.

None of this is new to me. The tension over photography often mirrors fears of the Internet My doctoral research was with incarcerated teenagers and required me to take photographs without student faces being visible. I got pretty good at that, but such carefully designed “shots” makes it impossible to show the life of the classroom.

If schools, parents and teachers would embrace photography and video, school would be better for children. I truly believe that.

Here are but a few arguments for classroom photography.

Documents and tells learning stories
Photography and videography may be used to capture learning stories that make thinking visible to teachers, invite other learners to contribute to another student’s thinking, inspire peers to build upon the knowledge or accomplishments of classmates and preserves the intellectual life of the school.

Communicates with parents
Photography and videography provide an authentic way to demonstrate what students know and do for parents.

Honors student work and accomplishments
The publication or even casual sharing of student project-work via media honors their accomplishments without badges, grades or other coercive gimmicks.  Citizens are most likely to support schools that provide evidence of innovation.

Beautifies the school
Photos and video displays of students actively learning sets a tone for a school and reminds inhabitants of what matters.

Shares exemplary practices with fellow educators
Colleagues may learn what’s possible and new pedagogical practices if they are able to visit other classrooms vicariously. A fancy formal term for this is called “lesson study.”

Avoids hypocrisy
Parents should be educated that putting a student’s photo or poem on the Web will not result in alien abduction. They should also be reminded that advocating for a newspaper photo of their kid kicking a goal is of less value than sharing classroom practice as a means to inspire and improve education in their school and beyond.

Photos are useful
In addition to their educational function as documentation that makes thinking visible for teachers planning learner-centered interventions, photos may be used for public relations and school publications.

It’s nice to share
‘nuff said

The following is a paper I wrote for a conference in 2006. The problems I identify have become more acute since. One day, I’ll revisit this work. In the meantime, feel free to share this or comment below. (Hopefully the formatting wasn’t made too terrible during the move to this blog)


Has educational computing jumped the shark?

Gary S. Stager
Pepperdine University Graduate School of Education and Psychology
Presented at ACEC 2006 – Cairns, Australia – October 2, 2006

ABSTRACT

Incremental approaches to classroom computer use have been slow to produce significant educational benefits. Criticism of educational computing is often validated by a lack of compelling models created in the absence of vision or adequate leadership. However, this paper departs from critics who suggest that computers should play little or no role in the intellectual lives of children by arguing that the opposite. Computational technology needs to play a much greater role in the learning process and is essential to the sustainability of schools.

Despite the societal shifts resulting from widespread access to computers and the Internet, schools and other educational organizations remain committed to outdated notions of computer literacy instruction. Such efforts, along with the allure of online delivery and assessment, serve to centralize curriculum at the very moment the identical technology could be used to revolutionize the learning process. Individuals once at the forefront of the learning revolution promised by the widespread availability of powerful computational and communications technology now preside over the use of that technology to reinforce the least effective educational practices of the past. This leads inevitably to a lowering of educational standards and a diminution in the learning opportunities available to young people.

INTRODUCTION

This paper is not offered as an exhaustive review of the literature regarding the current state of educational technology use in schools around the world. No one paper could possibly do so. It is intended to stimulate discussion among members of the academic and practitioner community regarding current trends and their possible consequences. The author bases his observations on work as a teacher educator, consultant, teacher, researcher and educational journalist in schools across the United States and Australia, in addition to recent efforts in Canada, Brazil and India. The author speaks at more than a dozen educational technology conferences annually, consults with industry and writes a magazine column read by approximately 100,000 educational leaders each month. These various activities afford the author a rare perspective from which to identify patterns of rhetoric, policy-making and pedagogical practice.

Some of the evidence presented in this paper may strain credulity. However, the practices and products in question all exist. Alfie Kohn said, “In education, satire is obsolete.”[i] The confluence of magical new technology, an increasingly high-stakes educational system and the capitalistic desire to profit from this tension results in strange, but real challenges for schools.

This paper attempts to alert educators, members of education-related industries and policy-makers to trends that while at first glance appear to indicate progress, especially since they involve high technology, may actually result in expensive detours, distractions and disasters.

Critics (Alliance for Childhood, Cuban, Oppenheimer) often assert that computers do not belong in school for a variety of ideological, financial or developmental reasons. However, I agree with Seymour Papert that computers are today’s primary instrument for intellectual work, and central to the educational enterprise. If for no other reason than the fact that computers are already a part of the world of kids, we must respect the role they can play in children’s lives and develop ways to maximize the potential of technology. I have spent the past twenty-four years helping students use computers in intellectually rich and creatively expressive ways that defy current notions of curricula or educational standards.

After four decades of advocacy for computers in education, Seymour Papert corrected the record by suggesting that, “Computer scientists weren’t supposed to bring computers into classrooms. They were supposed to bring computer science to children in classrooms.” (Papert 2002) Papert contends that the failure to use computers in new ways as an instrument for educational progress is the result of an imagination gap. (Papert 1997)

Soon after bold creative teachers began tinkering with computers in their classrooms, schools embarked on the well-documented process of assimilating them. Computers were corralled into odd “lab” arrangements and children made an occasional field trip to the lab for the purposes of being taught “computer,” often by a teacher possessing few qualifications. Special computer literacy curricula was developed to meet the needs of inexperienced lab teachers and limited student access. Trivial work done during lab time failed to inspire other teachers to integrate computing into the life of their subjects and motivated teachers were quickly discouraged by too little access to too few computers. Educators with little or no technological fluency are asked to serve on committees where they use a crystal ball and develop “tech plans” not yet invented and students they have not met.

I postulate that the educational technology challenges associated with teacher professional development, inadequate funding and the demand for standards are not our primary problems. They are symptoms of an imagination gap and shortage of honest reflective practice that threatens to rob children of the potential afforded by advances in communications and computational technology.

Some may view this paper as a cautionary tale. Others may find that it affirms their tacit concerns while some will disagree violently with my hypotheses. This paper should not however be misconstrued as an argument against the widespread of use of computers and related technologies in appropriate ways across all subjects and grade levels. Many critics of educational computing alert us to the trivial ways in which computers are used. If school computers are used in dubious ways, the solution is not the abolition of computers, but more thoughtful practice.

It is remarkable that there remain proponents of a view that computers should play no role in education despite the transformational impact they have had on nearly every other aspect of society. Like many other educational innovations, the use of computers in schools may be dismissed as a failure before it was seriously attempted. It is well known, but seldom mentioned, that most children touch a computer for minutes per week in school. It is ridiculous to assign failure to the computer when access is so meagre and a vision for its use eludes most educators.

JUMPING THE SHARK

This author’s body of work challenges conventional arguments against the use of computers in school based on concerns over funding, child welfare and alternative priorities while joining Seymour Papert in offering optimistic scenarios in which computers may create efficacious opportunities for knowledge construction. However, recent observations of educational technology practice within American and Australian classrooms, as well as the changing rhetoric found in professional publications and conferences leads me to conclude that educational technology may have “jumped the shark.”

It’s a moment. A defining moment when you know that your favorite television program has reached its peak. That instant that you know from now… it’s all downhill. Some call it the climax. “We call it jumping the shark.” (Jon Hein – www.jumptheshark.com)

In this case, jumping the shark applies to the possibility that we have reached the tipping point where even exuberant proponents of educational technology must question whether the system’s implementation of it is now causing as much harm as good. This radical view goes beyond Papert’s predictions of assimilation in which the school system will naturally attempt to use new technology to support old practices and the “assimilation blindness” (Papert 1977) in which critics simplistically compare the computer to other classroom objects. At first glance the proposition that “educational technology may now do more harm than good” would seem to agree with critics of computers in the classroom. However, the common ground is limited to concerns about the quality of education afforded children.

While much criticism of educational computing is concerned with an erosion of control, uniform curriculum, traditional assessment instruments and industrial notions of efficiency, my fear is that educational technology is now being used to strengthen such instructionist tendencies at the expense of children. In other words, the current trajectory of educational technology is dominated by practices and objectives that succeed in making schooling much more like the desires of the technology critics and therefore squanders the enormous potential to revolutionize education that inspired so many ed tech pioneers for more than a generation.

Much of the rhetoric now embraced by an increasing number of people who previously advocated exciting visions of children using computers in personally liberating ways treats students in an instrumental fashion subordinate to the goals of the system. What some in the past may have deemed the utopian aspirations of educational computing proponents have now been silenced by classroom practices more inflexible and reactionary than before microcomputers entered schools.

These Are Not Happy Days

Unlike in the television show, Happy Days, when Fonzie jumped a shark while waterskiing in a leather jacket, the precise moment in which educational technology began its decline is not easily identified. A number of trends, marketing triumphs and political conditions converge to create the current malaise. Anyone of these variables alone would be troublesome, but together they create an alternative educational reality where friends and foes do little to realize the transformative promise of learning technology.

Just a few of these variables will be explored due to space constraints.

The Dominance of Information Technology – Our Homemade Straightjacket

Educational computing has experienced a semantic sea change over the past fifteen years. In fact, the word computing is hardly mentioned in the literature. Educational computing gave way to terms like informatics, ICT, information technology and just technology. When the vast capabilities of computing are reduced to, “just another technology,” we are then safe to make comparisons to a zipper or Pez dispensers.

It was the educational technology community, not external forces that debased the language we use to describe our efforts. Computing is a verb connoting action, technology is a noun – one more checkbox on an arbitrary list of curricular objectives. The C in ICT is at best cosmetic when the vast majority of students remain unable to email, collaborate or publish online despite the lofty (and readily ignored) goals of official technology standards. Our noble profession is increasingly referred to as “the industry.” Language matters. It shapes practice.

Since the widespread deployment of the Internet in schools during the mid 1990s, the function of the school computer has been reduced to that of information appliance or worse. Contemporary literature, popular and academic, focuses almost exclusively on the use computer for information retrieval and the occasional regurgitation of that information in the form of PowerPoint presentations or web pages. The false complexity associated with designing a web page or slideshow lulls spectators into believing that the students were engaged in an intellectually meaningful activity, when that assumption is often incorrect.

Recent doubts about such activities have not led to wide-scale challenges to the practice of digital book reports. Instead a new pedagogy of information literacy has emerged, complete with workshops, workbooks and literature attempting to fortify and justify the use of computers to support dubious educational practices. Edward Tufte, Seymour Papert and very few others outside of the practitioner community, have taken the unpopular step of revealing that this emperor has no clothes. The genuine effort expended by children creating such products is difficult to disregard, but the context of those efforts and the validity of the task needs to be challenged.

Another unintended consequence of this IT imbalance is the emphasis placed on student research. Actual research in the spirit of the work conducted by historians or scientists is an enormously valuable intellectual enterprise. The process skills associated with authentic research should be a universal part of every child’s education. The Internet offers unparalleled opportunities for students to engage in research in ways never before possible, particularly the ability to publish for a limitless audience and engage in collaboration with others across time and space. This is where the majority of the Internet’s power as a new learning medium resides. However, schools tend to focus on “looking stuff up,” delivering content and monitoring student progress. These uses are not only antithetical to the extraordinary power of the Internet, but their dominance creates unintentional consequences regarding Internet safety, censorship and security.

Simply stated, if the dominant metaphor for using a computer is looking things up, then it should come as no surprise when children look up in appropriate stuff. This eventuality consumes scarce resources and diverts our attention away from using computers in ways that ennoble a creative and intellectual renaissance in children. The hysteria caused by both fear of using the Internet and the fear of not using the Internet causes schools to employ legions of network managers who are given unprecedented budgetary and educational discretion, along with very little oversight. Teachers wishing to do the “right thing” are often precluded to using the school network in educationally justifiable ways due to policies and technical obstacles created by non-educators with unilateral power.

The Total Cost of Dependency

I call this phenomenon, the total cost of dependency. It relates to the unintended learning costs of over-promising and under-delivering reliable Internet functionality and subsequent benefits. TCOD also applies to situations that result from settings in which the network functions perfectly. Educators accustomed to unreliable network access abandon the use of computers and those lucky enough to have access to fully functional networks too often focus on the use of the Internet to the exclusion of other forms of computing. The popular advertising slogan, “the network is the computer,” is inapplicable to K-12 education.

Proponents of the network-centric view often tell educators that as soon as there is enough bandwidth, everything they ever dreamed of will be possible. There is plenty already possible for learners to do with computers and the fixation on the Internet is depriving too many children of those rich experiences. If there ever is limitless bandwidth, computers will be television, not a constructive medium for active learning. For children trying to make a movie, program a robot, animate a poem, build a simulation or design a video game, regular ubiquitous access to a sufficiently powerful computer is far more important to both the job at-hand and a student’s intellectual development, than is net access.

Hooked on Office

A web browser and Microsoft Office are the most used software applications. Both applications represent critical tools for personal productivity and communication. However, learners should also use computers in constructive ways – as an intellectual laboratory and vehicle for self-expression. Adults seem amused by the sight of children playing Donald Trump dress-up, “Look how cute she is! She’s wearing mommy’s heals and using Excel!” However, the dominance of Office applications in schools places a disproportionate emphasis on using computers to get “work” done[ii], versus using computers to learn. While the two goals are not mutually exclusive, I assert that the balance of educational experiences should tilt towards learning and process rather than product.

DISTURBING TRENDS

It is impossible to predict which specific technologies or pedagogical practices that will withstand the test of time. However, there are several technologies popular in schools that warrant review.

Skinner Rocks!

The growing assault on public education led by the Bush and Howard administrations is manifest in the obsession with testing, data, standardization and punishment. The dissection of learning into sequential bite-sized decontextualized fragments directly benefits the textbook, testing and integrated learning system companies. These are divisions of the same multinational behemoths. These conspicuous relationships advocate for Orwellian schemes like, “No Child Left Behind,” and have expensive technological “solutions” at the ready.

The market for inexpensive drill-and-practice software evaporated long before the enduring fantasy that if you get the software just right, every toddler will master long division subsided. Today, expensive instructional management systems are sold to poor schools terrorized by the threat of sanctions accompanying low performance on standardized tests. Although these systems have not changed much in forty years, they are no longer seen as a window onto the future as much as a life-saving attempt by desperate underprivileged schools.

The folly of teaching machines, personalized learning and continuous assessment date back to the invention of computers. Bad ideas are timeless. Government policies and easy-to-produce high-profit teaching systems from well-heeled corporations create a perfect storm for using computers in low-level disempowering ways.

Early advocates rebelled against CAI when excitement about computers in education was infectious. Today is different in that that these pioneers now make purchasing decisions and create a climate in which these systems dominate the landscape. Today, membership organizations purporting to represent educational progress, such as ISTE, are engaged in “monetizing” the testing craze and rushing to create “high-stakes” computer literacy examinations.[iii] Every child must now be above average every minute of the day.

Such regressive practices are no longer typified by children sitting at banks of computers wearing headphones or in the back of the classroom playing Math Blaster. Teaching systems have gone wireless and centralized simultaneously.

BUT WAIT, THERE’S LESS!

Two categories of such systems dominate the marketplace and classrooms; “smart” boards and “clickers.”

Smart Furniture

“Intelligent” white boards may appear as cost-effective strategies for advancing a school’s technological capability, yet these Pre-Gutenberg technologies may ultimately reinforce the worst of existing classroom practices. They reinforce the dominance of the front of the room and omniscience of the teacher. Facilitating increased lecturing and reducing education to notes on a board represents a step backwards. We should question the widespread appeal of these products. The sales success of clever furniture is undeniable, but its actual use is less clear.[iv]

Classroom as Game Show, Teacher as Huckster

A new category of products has hit the educational technology market and enjoys remarkable sales. The more academic-sounding acronym, classroom performance systems (CPS), has been created to bestow. With a CPS, each child watches typically unattractive multiple-choice questions displayed on a screen in-front of them and on-cue punches what they think is the correct answer into a handheld remote-control device. The software can then present the teacher and class with the correct answer and a tabulation of student results. Such a system requires learning be reduced to its simplest, most binary form and gives aid and comfort to the misguided notion that continuous assessment is synonymous with teaching.

Teachers report to me that their “colleagues” find it difficult to design their own quizzes for these systems. The result of this difficulty marketing agreements with textbook publishers who happily provide, for a fee, questions that require little more than a smile from the classroom teacher. This contributes further to the deprofessionalization of educators and does little to help them embrace the constructive use of computers in their classrooms.

One vendor, eInstruction, reports sales of 1.8 million “response pads”[v] and is suing a rival over their patent entitled “System and Method for Communicating with Students in an Education Environment.” That’s funny; I didn’t realize that teachers need remote control devices in order to communicate with students.

One corporation, Qwizdom, announces on its website that “Instant data just got even faster!” What’s faster than instant? Qwizdom refers to being part of the “audience response industry.”[vi] There is no illusion that teachers are more than performers and students spectators. Furthermore, emphasis on faster instants does violence to the promise of personal computers as incubators for project-based learning and deep intellectual engagement.

David Thornburg, reminds us that a contestant on “Who Wants to Be a Millionaire” is allowed to think about a problem, poll the audience or phone a friend before pulling the trigger on her answer. CPS systems prohibit such thinking practices.

Both “intelligent boards” and “clickers” reduce education to the delivery and regurgitation of information and make it simple for centralized authorities to monitor classroom activity and reduce individual students to data.

Immobile Laptops

Australia’s greatest contribution to the world of computing was the pioneering embrace of laptops in education. Back in 1989-90, MLC and the State of Queensland embraced laptops as personal knowledge machines that brought the theories of Dewey and Papert to life. Today, laptops are no longer about powerful ideas, personal responsibility and the decentralization of knowledge, but tools for information delivery, constant assessment and global competitiveness. Some schools now promise that when they implement 1:1 computing, they will not change the curriculum at all. This is not virtuous; it’s idiotic and a waste of money.

Politicians propose laptops for teachers as if they were not the last workers in society afforded such luxury. Teachers performing clerical tasks and other chores, not transforming education, justify the investment.

The Governor of Maine needed to allow local schools to decide whether student laptops could go home as a matter of petty political expedience. Now other jurisdictions slavishly debate the merits of laptops going home as if this were a reasonable issue and 50% of Maine schools expand the digital divide by tethering mobile computers to the schoolhouse. If one student in one classroom looks at an inappropriate webpage, skittish vendors will render laptops useless in order to sell them to a school 2,000km away. Policy should not be predicated on historical accident or local politics.

It took more than a decade before defeatist language like pilot, initiative, project or experiment followed “laptop” in discussions of school computing. Now it’s the norm. This implies that the decision to embrace ubiquitous computing may have been a mistake rather than on the right side of history.

Schools are increasingly purchasing large quantities of student laptops without any constructive software, like MicroWorlds, and doing so with the encouragement of computer manufacturers. Some student laptops don’t even have a paint program installed. This is a brilliant strategy if the school teaches the humanities only. Mathematics and science learning stand to gain the most from the problem solving and computation afforded by the laptop, but such innovation is impossible in many schools.

Hardware manufacturers peddle laptop carts and governors propose a laptop on every desk fifteen years after thousands of students responsibly cared for their own portable computer at home, school and in the community. The metaphoric, as well as physical, locking-down of student laptops disempowers students and frustrates teachers needlessly. This hysteria represents a systemic backlash to the unprecedented creative and intellectual freedom bestowed upon learners.

One American school district had more than sixty million dollars (US) in-hand for student laptops. The educational goals accompanying the laptop purchase were so unimaginative and incremental that one politician was able to derail the entire initiative. Too little was done to excite the hearts and minds of citizens who want the most for children. (Stager 2005c)

Many new laptop schools pretend they invented the idea and disregard the lessons of their predecessors. They will recklessly change platforms just to get mentioned in the newspaper. Many Australian independent schools realized that changing their blazer colour was as useful a marketing ploy as integrating student laptops and didn’t require any institutional effort. The endless demands for evidence that laptops “work” demonstrates our community’s lack of capacity for growth and resistance to progress.

CONCLUSION

Computers are remarkably flexible devices capable of use in a wide range of contexts. A recent article in Technology and Learning Magazine profiled what the magazine’s editors determined to be the ten best returns on school technology investments. Not a single recommendation involved a learner doing something with a computer. This is a historic opportunity to seize powerful technology to help reinvent the nature and diversity of learning. We should embrace every opportunity to do so by keeping our “eyes on the prize” and avoiding detours. The needless focus on superficial planning, support for retrograde technologies, information addiction and welding laptops to furniture are symptoms of conservatism, ignorance and fear. Not long ago, the educational technology community were the warriors boldly leading schools towards an uncertain future filled with unprecedented learning opportunities for the children they serve. Somewhere along the line we have become reactionary and distracted by self-interest and costly detours.

We are duty bound to create compelling models of innovation and must define our terms, challenge accepted norms and set a course that amplifies the potential of children.

REFERENCES

  • The Alliance for Childhood. (2004) Tech Tonic: Towards a New Literacy of Technology. Available online at http://allianceforchildhood.org/projects/computers/pdf_files/tech_tonic.pdf
  • Cuban, L. (2001) Oversold and Underused. Cambridge, MA: Harvard University Press.
  • Harel, I., and Papert, S., editors. (1991) Constructionism. Norwood, NJ: Ablex Publishing.
  • Kafai, Y., and Resnick, M., editors. (1996) Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum.
  • Kohn, Alfie. (2000) Transcript of the talk “The Deadly Effect of Tougher Standards.” The Harvard Education Letter. March/April 2000. Available online at http://www.edletter.org/past/issues/2000-ma/forum.shtml.
  • Mclester, Susan. (2004) Top 10 Returns on Investment. In Technology and Learning Magazine, November 2004 issue.
  • Oppenheimer, Todd. (2003) The Flickering Mind: The False Promise of Technology in the Classroom and How Learning Can be Saved. NY: Random House.
  • Papert, Seymour. (1990)“A Critique of Technocentrism in Thinking About the School of the Future,” MIT Epistemology and Learning Memo No. 2. Cambridge, Massachusetts: Massachusetts Institute of Technology Media Laboratory.
  • Papert, Seymour (1981) Mindstorms: Children, Computers, and Powerful Ideas. NY: Basic Books.
  • Papert, Seymour (1993) The Children’s Machine: Rethinking School in the Age of the Computer. New York: Basic Books.
  • Papert, Seymour. (1997) Why School Reform Is Impossible” In The Journal of the Learning Sciences, 6(4), pp. 417-42. Available online at http://www.papert.org/articles/school_reform.html
  • Papert, Seymour (2002) “Papert Misses ‘Big Ideas’ of the Good Old Days in AI,” from a press release published by the Massachusetts Institute of Technology. July 10, 2002. http://web.mit.edu/newsoffice/2002/papert.htm
  • Stager, Gary. (2001) “Computationally-Rich Constructionism and At-Risk Learners.” In Computers in Education 2001: Australian Topics – Selected Papers from the Seventh World Conference on Computers in Education. McDougall, Murnane & Chambers editors. Volume 8. Sydney: Australian
    Computer Society.
  • Stager, Gary. (2002) “Papertian Constructionism and At-Risk Learners.” In the Proceedings of the 2002 National Educational Computing Conference. Eugene, OR: ISTE.
  • Stager, Gary. (2003) “The ISTE Problem” In District Administration Magazine, February 2003 issue.
  • Stager, Gary. (2005a) “Gary Stager on the State of Ed Tech.” In District Administration Magazine, January 2005 issue.
  • Stager, Gary. (2005b) “Gary Stager on Effective Ed Tech.” In District Administration Magazine, February 2005 issue.
  • Stager, Gary (2005c) “Laptop Woes. Bungling the World’s Easiest Sale.” In District Administration Magazine, October 2005 issue.
  • Tufte, Edward. (2003) The Cognitive Style of PowerPoint. Cheshire, CT: Graphics Press, LLC. Information available online at http://www.edwardtufte.com/tufte/powerpoint

[i] Kohn has repeated a version of this quip in numerous contexts. One is available online at http://www.edletter.org/past/issues/2000-ma/forum.shtml

[ii] Despite the often underwhelming quality of such “work”

[iii] I am in possession of a December 2004 email sent by ISTE’s Washington D.C. office asking state ed tech directors to contribute to the creation of a “high-stakes” computer literacy test that ISTE would then sell back to them on behalf of a corporate partner. After months of denials, the ISTE CEO admitted to scheme at NECC 2005 and indicated that regardless of the propriety of the initiative, his membership organization needed to monetize this trend before others did. You may read the memo at http://www.stager.org/istememo

[iv] According to a March 30, 2006 press release, one manufacturer, “Smart Technologies,” has sold more than 250,000 whiteboards in every U.S. state and 75 countries.

[v] http://www.einstruction.com/index.cfm?fuseaction=news.display&menu=news&content=showArticle&id=115

[vi] http://www.qwizdom.com/download/PressRelease020306.pdf

Insomnia can ruin a perfectly good day. I have a sense that today will be such a day.

I awoke to a tweet from my friend Will Richardson announcing that he was asked to be in one of those New York Times online “debates” where a handful of people are asked to write short essays without knowing who the other combattants are or what they had to say. I participated in such a “debate” about online learning in 2011.

I then read an entry by popular edublogger and teacher Vicki Davis that was so problematic, I felt compelled to respond.

Ms. Davis’ essay begins as follows:

“My fourth grade child plays adaptive games on my iPad as part of his weekly routine. I am convinced that games like “Stack the States” and “Math Rocket” have helped him learn. These adaptive programs are great but fall short for one reason: there is no feedback loop. I need to know if my child consistently forgets the capital of Rhode Island or where Wyoming is on the map.”

and includes other whoppers like:

“Adaptive testing is really about personalizing the knowledge of the student. It is about understanding the individual student. If we can understand enough individual students and aggregate the data, then a school can create a plan to help those students progress and move ahead.”

Unfortunately, the NYTimes web site only allows for short comments. Therefore, I have included a few of my thoughts here.


With all due respect to Lori (commenter) and Vicki (the columnist), the scenario you describe has little to do with the potential of computers to amplify human potential.

Computer-assisted instruction or drill and practice software, apparently now dressed-up as the fancy-sounding “adaptive learning” has been the holy grail of those wishing to reduce education costs and shortcut education for the past half century.

Any teacher who thinks he can be replaced by a computer, probably should be. Yet, this handful of magic beans promising that computers can “teach” where humans have failed is folly folks have unwisely invested their faith in for decades.

First of all, at best such software merely TESTS PRIOR KNOWLEDGE. It does not teach. Just like flash cards don’t teach, electronic flash cards will result in similar short-term results – temporary memorization without understanding or long-term comprehension.

Such “memorize the capitals,” “multiply faster” or “memorize vocabulary words quicker” systems address the low-hanging fruit of education, recall of facts, and as you demonstrated in your article – fail at even that.

I truly do not understand how anyone, especially educators, can conflate and confuse testing, teaching and learning. They are neither synonymous, nor interchangeable.

You cannot personalize knowledge! Knowledge by its very nature IS personal. It is constructed by the learner and is the result of experience. It is not the result of test-taking.

It is one thing to let your kid play with such software on a long car trip via 99 cent iPad apps, but the same misguided nonsense is being packaged as adaptive learning systems, integrated learning systems, “School of One” or other similar junk that costs hundreds of thousands of dollars per school.

These “systems” are likely to be implemented in schools with the greatest needs and most at stake. In such cases, only stockholders profit at the expense of children who need much richer learning opportunities; the kinds that computers could offer if used to give agency to the learner and amplify human potential. Instead of learning to program, build robots, compose music, make films, design simulations, educationally impoverished children are being fed a steady diet of expensive low-level test-prep dressed up as artificial intelligence and adaptive learning.

I won’t bore you with all of the ways such software gets motivation wrong or how the content “taught” lacks relevance and context. Feedback is a whole lot more complicated than “wrong, try again” or “wrong, here’s an easier problem.”

Pretending that artificial intelligence has advanced to the point where competent teachers may be replaced by apps is at best wishful thinking, regardless of what the vendors tell you.

I am saddened most by educational technology enthusiasts advocating uses of computers that reinforce the worst aspects of schooling.

I am horrified that you actually believe that “I need to know if my child consistently forgets the capital of Rhode Island or where Wyoming is on the map.” That is the example you choose to debate the future of education?

I strongly urge you to read the following books to gain a deeper perspective on these issues:

The Connected Family” by Seymour Papert

Computer Environments for Children: A Reflection on Theories of Learning and Education” by Cynthia Solomon

The following videos are a good representation of my work as a conference keynote speaker and educational consultant. The production values vary, but my emphasis on creating more productive contexts for learning remains in focus.

  • For information on bringing Dr. Stager to your conference, school or district, click here.
  • For biographical information about Dr. Stager, click here.
  • For a list of new keynote topics and workshops by Dr. Stager, click here
  • For a list of popular and “retired” keynote topics by Dr. Stager, click here.
  • For family workshops, click here.
  • To learn more about the range of educational services offered by Dr. Stager, click here.

View Gary Stager’s three different TEDx Talks from around the world

Gary Stager: My Hope for School from Gary Stager on Vimeo.

2016 short documentary featuring Dr. Stager



Learning to Play in Education: Joining the Maker Movement
A public lecture by Gary Stager at The Steward School, November 2015

Dr. Gary Stager Visits the Steward School, 2015

A Broader Perspective on Maker Education – Interview with Gary Stager in Amsterdam, 2015

 Choosing Hope Over Fear from the 2014 Chicago Education Festival


This is What Learning Looks Like – Strategies for Hands-on Learning, a conversation with Steve Hargadon, Bay Area Maker Faire, 2012.


Gary Stager “This is Our Moment “ – Conferencia Anual 2014 Fundación Omar Dengo (Costa Rica)
San José, Costa Rica. November 2014

 

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Gary Stager – Questions and Answers Section – Annual Lecture 2014 (Costa Rica)
San José, Costa Rica. November 2014

TEDx Talk, “Seymour Papert, Inventor of Everything*


Ten Things to Do with a Laptop – Learning and Powerful Ideas
Keynote Address – ITEC Conference – Des Moines, Iowa – October 2011


Plenary Talk at Construtionism 2014 Conference
Vienna, Austria. August, 2014

 


Children, Computing and Creativity
Address to KERIS – Seoul, South Korea – October 2011

 


Gary Stager’s 2011 TEDxNYED Talk
NY, NY – March 2011

 


Gary Stager Discusses 1:1 Computing with leading Costa Rican educators
University of Costa Rica – San José, Costa Rica – June 2011

 

Progressive Education and The Maker Movement – Symbiosis or Mutually Assured Destruction? (approx 45:00 in)
FabLearn 2014 Paper Presentation
October 2014. Stanford University

Keynote Address: Making School Reform
FabLearn 2013 Conference.
October 2013. Stanford University.

Making, Love, and Learning
February 2014. Marin County Office of Education.


Gary Stager’s Plenary Address at the Constructionism 2010 Conference
Paris, France – August 2010

 


Gary Stager Excerpts from NECC ’09 Keynote Debate
June 2009 – Washington D.C.

For more information, go to: http://stager.tv/blog/?p=493

 


Dr. Stager interviewed by ICT Qatar
Doha, Qatar – Spring 2010

 


Learning Adventures: Transforming Real and Virtual Learning Environments
NECC 2009 Spotlight Session – Washington, D.C. – June 2009
More information may be found at http://stager.tv/blog/?p=531

 

© 2009-2016 Gary S. Stager – All Rights Reserved Except TEDxNYED & Imagine IT2 clip owned by producers