Girls and Technology – Overcoming Myths and Malpractice1
Version 1.0
Presented at the 2002 Alliance For Girl Schools
Girls and Technology Conference
© May 2002 Gary S. Stager

It is indeed an honor to speak at this conference and share my experiences and expectations with such an august audience. My qualifications for this conference could be based on my two decades of work with technology and kids, the work I did in the early days of school laptop computing right here in Australia or the fact that I am the parent of two teenage girls. I originally suggested that this talk be titled, “I’m not sure why Dale Spender hates me,” based on my experience as Ms. Spender’s human piñata at an MLC dinner and the ironic fact that she went on to quote me extensively in one of her books.

The theme of this conference, girls and technology, implies a problem. Neither girls nor technology are the problem. If a problem does exist, it is with the men and women commonly identified as educators and to a lesser extent, parents. It is the intellectual timidity, professional indolence, imagination gap and what Seymour Papert calls, idea aversion that prevents us from meeting the needs of all digital age children. The greatest number of victims of such idea aversion may be girls since for reasons real and imagined. The prevailing myths that girls don’t like computers; girls need different technology; girls should learn to criticize technology; girls have adequate access and ample role models; school leaders are qualified to make technological decisions; and schools should be used as social sieves lead to the creation of pedagogical decisions ultimately detrimental to girls themselves.

Microcomputers and the global information infrastructure offer unprecedented opportunities for expanding the learning community and for children to engage with powerful ideas. The choice is between an increasingly irrelevant system of schooling or the realization of John Dewey’s dream for a learning environment in which children can achieve their full creative and intellectual potential. Computational and communication technology may be used as an intellectual laboratory and vehicle for self-expression or as a tool for oppression. The first option makes schools better places for teachers and kids to learn, the second will hasten the demise of school’s monopoly on education.

It would be a shame if we missed the chance to revolutionize the learning environment if we were simply ignorant. It would be a sin to ignore the remarkable possibilities demonstrated right under our noses in order to preserve some quaint notion of 19th century education. We know how the combination of elevated expectations, respect for epistemological pluralism, a dash of creativity and ubiquitous can produce a learning renaissance because we’ve seen it in schools a tram-ride away.

The most important educational technology innovation in the past two decades began at Methodist Ladies’ College in 1989 when David Loader, a giant in girls’ education, committed his school to the proposition that every child should own a personal laptop computer. This was never intended as a stunt, experiment or project. David noticed that computers were getting more portable and affordable while anticipating that such a bold investment would pay great dividends for educators concerned with making schools what James Britton would describe as, “more hospitable to the intentions of children.”

Six years before the World Wide Web, Loader shared these provocative thoughts with his school community.

Apparently the sun cannot rise in present schools…

Unlike David Suzuki who dismisses computers as information processors, we see knowledge not so much as being processed but as being constructed in the classroom. John Dewey’s observation that the content of the lesson is the less important thing about learning, is relevant (here). – David Loader

Almost every child, on the first day he sets foot in a school building, is smarter, more curious, less afraid of what he doesn’t know, better at finding and figuring things out, more confident, resourceful, persistent and independent, than he will ever be again in his schooling – John Holt

This was the shot heard ‘round the world. Soon after laptops were delivered to MLC, impressive student LogoWriter projects inspired teachers to rethink their notions of curriculum, assessment, scheduling and most importantly, the under-appreciated learning abilities of their students. Humanities teachers demanded long uninterrupted blocks of time to accomplish interdisciplinary collaborative projects. French teachers ventured into the uncharted waters of maths classrooms, boatloads of educators from around the world visited Kew and the idea of Marshmead was born.

Steve Costa, was patient zero – the first teacher in history to teach a class of girls each equipped with a laptop. Steve’s extraordinary teaching abilities coupled and willingness to share his talents with colleagues has made his classroom one of the most visited in the world. Not only did Steve Costa possess the confidence and courage to invent the future, he has demonstrated a remarkable focus over the past thirteen years. He has not been seduced by the latest technological fad or gimmick, but has continued to help students maximize the potential of their minds and computers by remaining committed to the hard fun of programming in Logo (MicroWorlds). Steve’s work continues to inspire me. What he and his girls have accomplished is remarkable. If there were any justice, Mr. Costa would appear on an Australian postage stamp. He is arguably one of the most important teachers in this nation’s history.

I am delighted that Steve Costa and David Loader will keynote a conference in Maine, USA this August between Alan Kay, the inventor of the personal computer, and Seymour Papert, the educator who predicted thirty-five years ago that every child would have a personal computer. Maine has built upon the foundation laid by these educational giants by passing a law requiring the provision of an iBook computer and 24/7 net access for every seventh and eighth grade student in the state.

This however is not an all-male history lesson. Many female teachers at MLC and Coombabah State Primary School in Queensland helped the world rethink the role of computers in schools. Merle Atherton, a quiet humanities teacher two years from retirement, embraced Logo and laptops with enormous enthusiasm and inspired countless colleagues to enjoy thinking about thinking. She was given an “in-school sabbatical” so she could work in classrooms alongside her colleagues.

Joan Taylor’s world-class Community Education department played an enormous role in the organization of holiday computer camps, global conferences and professional opportunities for teaching staff. The holiday computer camps provided parents with a creative child-care service and benefited the school in two important ways. The first benefit of the camp was as a “strongly suggested” prerequisite to attending the school as a new student. Four days of project-based computer use, the arts and a bit of sport provided adequate preparation for new children to succeed when they joined existing classrooms. Another benefit of the camps was that members of the teaching staff served as counselors. More “expert” teachers would lead robotics or Logo classes and less experienced teachers would apprentice. The casual nature of the camp allowed teachers to gain new knowledge and develop increased levels of consequence. Apprentices often replaced the experts in subsequent camps.

Community education also provided a venue for teachers interested in learning basic computing skills or finding out how to use computers for administrative tasks. This way the school could dedicate its professional development resources to using computers in ways that reformed education and benefited kids.

Merle and Joan are unsung heroes in the history of school computing.

I remember bringing some student projects back to the USA from MLC. When I shared them with one of America’s most accomplished computing-using teachers he remarked, “Oh, that’s what it looks like when the kids have time.” The ability to learn and work anywhere anytime is an obvious, yet important rationale for laptop use.

MLC was a magical place during the early nineties. Every aspect of schooling was open for discussion and reconsideration. I spent as long as three months at a time at the school with a brief to do anything I thought would contribute to educational excellence. I worked with teachers and kids in classrooms, consulted with staff, created the holiday computer camps, built a LogoExpress system to facilitate telecommunications from home and within school and had constant access to the principal. When I expressed concern over the gap between classroom reality and the rhetoric proclaiming the school’s commitment to constructionism, the principal supported my desire to take dozens of teachers away for intensive residential professional development sessions, fondly remembered as pyjama parties. After all, constructionism is something you DO as well as believe. You cannot be a constructionist who subcontracts the construction. “Do as I say, not as I do,” will no longer cut it.

Not all was perfect, even during these halcyon days. I remember needing a small bit of electronic tinkering done while at MLC and saying, “I’ll just get a girl to solder this for me.” My colleagues looked nervously around the room before someone said, “our girls don’t solder.” Concern for gender equity apparently ended at the point where students use tools, learn about electronics or perform actual service to the school community. The school musical theatre production hired professional musicians to provide accompaniment rather than utilizing talented student musicians. Ted Sizer, Deborah Meier and others write elegantly about the benefits of students assuming more responsibility for sustaining the intellectual culture and accepting responsibility for the operation of their school. We need to work harder

Soon after the pioneering efforts of MLC, two other groups of laptop schools emerged. The “marketeers” were schools more concerned with the marketing and publicity benefits of “doing laptops” than with reforming schools while nearly every other school found laptops in its future by inertia. The “marketers” and their “neighbours “ lacked the vision of the pioneer schools and found that they could differentiate themselves by embracing less empowering uses of computers and cynical assessment schemes like the International Baccalaureate. Some principals became more concerned with schmoozing hardware vendors and rising software version numbers than with educational innovation.

I am most disappointed at how little impact the laptop volcano has had on the structure of schooling. I assumed ten years ago that any educator with common sense would recognize the need for new school environments incorporating multiage, learner-centred, interdisciplinary learning. The creation of fantastic alternative learning environments at Marshmead and Clunes are evidence of a failure to bring about substantive school reform in traditional schools. The need for a school to build a new campus in order to be more learner-friendly suggests the institution’s incapacity for self-correction.

Perhaps I was naïve, but in the early nineties I had the following expectations for today’s schools.

The easy stuff

Schools would feature:

Basic productivity tool fluency

Electronic publishing of student work

Electronically-mediated parent/teacher communication

Teachers using the computer for personal productivity/school paperwork

Every child and teacher would have a personal computer

We would stop referring to computers as technology

I.T. would cease to exist as a school subject

The hard stuff

Kids would be:

All laptop owners

Composing music

Writing powerful computer programs

Freely communicating online

Building robots

Conducting scientific investigations with probeware

Publishing in a variety of convergent media

The hard stuff

School leaders would be:

Using computers in personally powerful ways

Supporting the imaginative use of emerging technology

Participating in the professional development they impose on teachers

No longer using computers to quiz or test students

The really hard stuff

Principals would no longer be able to get their photo in the newspaper just for standing next to a kid and a computer

School would be learner-centered and educators would be able to articulate what that means

School leaders would spend less time making computer deals and more time collaborating with other learners

Students would be able to program and construct their own software tools

The supremacy of curriculum would be abandoned & no one would speak of delivery

School leaders would join the community of practice

Kids would collaborate with other kids and experts around the world

The really really hard stuff

Multi-age interdisciplinary “classrooms” would be widespread

External forms of assessment would be replaced by more effective humane forms of authentic assessment

Kids would spend less time in school

Schools would stop viewing the needs of children as an impediment to the enterprise

There would be far fewer technology coordinators in schools

The advent of the World Wide Web in the mid-nineties allowed schools never particularly committed to constructionism to embrace a vehicle for reinforcing the primacy of curriculum and instruction. Despite the unrivaled power of the net to democratize publishing and offer unprecedented opportunities for collaboration, it has been assimilated by schools in the name of curriculum delivery and the status quo. Throw in the incredible expense of networking and the disasters caused by the unprecedented authority given to the non-educators running school technology infrastructures and the results were bound to be disappointing. It seems to many that the golden days of Australian school computing may be sadly behind us.

I invented Murray’s Law to describe the current state of school computing. Murray’s Law combine’s Moore’s Law and Murphy’s Law to state that every 18 months schools will purchase computers with twice the processor power of today and do things twice as trivial with those computers. Things need not be, as they seem. I will share glimpses of the opportunities some of your schools may be missing during this presentation.

MLC was clearly on the right side of history. Rather than give long-winded educational rationales for portable computers I suggest that the reason your school should provide laptops is because it’s training wheels for the adults in the school. It is inevitable that every kid will have her own full-featured portable computer, although it may not look like a laptop. Embracing laptops gives your teachers a few years to prepare for that eventuality on their terms.

I am not a cyber-utopian. I want children to have the widest possible range of high-quality experiences regardless of the medium. However, computers do offer new things to know and new ways to know new things. They can be intellectual prosthetic devices that enable people to learn and express themselves in unprecedented ways. For at-risk students the computer may provide the first opportunity to experience the satisfaction of having a wonderful idea.

For girls’ schools, the computer offers rare opportunities for young women to invent their futures. Such schools will be successful only when they embrace constructionism, computers and put the needs of learners ahead of those held by curriculum designers. The women charged with the education of girls need to model the most fearless, creative and intellectually-rich use of computers if they are to inspire girls to be their very best.

Myths We Need to Overcome

#1 Girls Don’t Like Computers
Girls use computers in all sorts of ways ignored by schools. They use the technology to sustain and establish relationships via instant messaging, a technology needlessly prohibited by many schools. They publish web pages about bands and television shows they love. They share music and rip MP3s. Girls even play video games when those games are more playful and less violent.

We need to look for opportunities to build software environments and computer activities that engage girls. Many more peer-to-peer products need to be developed.

#2 Children Use Computers in School
Some of your schools have gone to great expense in order to produce glossy brochures exclaiming, “We have computers!” What may been news in 1979 is no longer newsworthy. That race has been won. What do your girls DO with those computers?

It is not your job to sort children, to decide which ones will have certain opportunities. It is your job to ensure that all children are exposed to the widest possible range of possibilities within a supportive caring environment.

Unless every girl has the opportunity to explore robotics, programming, MIDI composition, digital filmmaking, multimedia web publishing in a culture that values these activities, we cheat them of a thorough and efficient education. While computers should be transparent across all disciplines, it is outrageous how few comprehensive secondary schools offer computer science as a serious course of study. Few girls even know that this is an option as avocation or vocation. IT or ICT classes are just dressed-up computer literacy and outdated business studies courses. They lack rigor and don’t reflect the state of computing.

According to a recent study conducted by the Australian government, 44% of all children spend less than 40 minutes per week and 66% of all children spend less than one hour per week using a computer in school.2 Similar levels of inadequate access would be found in the USA as well. The major implication of this limited access is that many girls will just not use computers at all. Scarcity is a major obstacle to use. It is just not worth it for a girl to fight for an extra few minutes of computer time. 1:1 laptop computing certainly helps overcome this problem.

#3 Girls Need Different Technology
The myth that girls that girls need “pink” technology is unfounded. They need more imaginative examples of how computers and related technology might be used. Girls don’t dislike LEGO robotics and programming. It is just that their mothers and grandmothers do not buy LEGO for them. Their mothers don’t buy much software either.

Girls don’t need purple bricks. They do need project ideas that don’t result in trucks. Time and time again we have seen that girls are quite imaginative competent programmers and engineers when inspired to engage in such activities.

Girls play computer games in ways that attempt to push the boundaries of the rules – to manipulate them. Boys study the rules and try using them to get ahead, to vanquish opponents. I have seen many young girls “play” with the genre of Expanded Books by clicking on words in silly sequences in order to get the computer to say funny things. Their willingness and desire to manipulate systems should make girls the best computer users, not the most at-risk.

Since it is increasingly difficult for companies to earn a profit producing software for children, even less is created for girls. That which is created for girls insults their intelligence and merely pretties up either trivial tasks like coloring or is related to petty chores like storing addresses or diary entries.

There have been a few notable attempts to produce software for girls, but these efforts have borne little fruit. In the late 1980s, SEGA assembled all of their female engineers, artists, authors, programmers and game designers in one building in the hopes that all of this “girl power” would inspire the creation of hit videogame software for girls. It did not.

Brenda Laurel’s company, Purple Moon, was dedicated to producing software for girls and spent unprecedented funds on research into gender play patterns. The problem was that by the end of the research there was no money left to make quality software that offered compelling experiences for girls. I remember my daughter calling Purple Moon technical support to complain that her interactive adventure game crashed. She was informed that it didn’t crash, it just didn’t really have an ending. The last hope of Purple Moon was actually based on a terrific concept, a sports game for girls. The company recognized the rise in popularity in soccer among girls and had an opportunity to develop a soccer computer game for girls. Unfortunately, their soccer program told the story of getting ready for the big match, but never actually let the girls play soccer.

All is not bleak. Innovative examples of game software, such as Dance Dance Revolution (DDR) for the Sony PlayStation,allows players to dance on a physical pad and interact with the screen. Girls love DDR and play it until they lose weight and their dance pads wear-out. They just do so at home with friends. The arcade DDR machines are played primarily by boys who engage in a less playful, more competitive version of the activity.

Perhaps the least understood development in software for girls was the enormous late ‘90s success of Mattel’s Barbie Fashion Designer software. Regardless of how you feel about Barbie, this software title sold more copies than any other piece of “girls” software ever. The industry observed the breakthrough sales of this product and wrongly attributed its success to the fact that Barbie was on the box. This simply is not true.

There has been unsuccessful Barbie software on the market for nearly twenty years and there were other Barbie titles next to Fashion Designer. So, why did FD sell so well? I would argue that its commercial success had far less to do with Barbie than with constructionism. Barbie Fashion Designer allowed girls an opportunity to use their computers to make something cool – in this case clothes you could design, print and dress your doll in. Constructionism trumps even Barbie. This is a lesson we would do well to heed.

#4 There is More to Technology than Notebook Computers
It would be a great mistake to suggest that the latest PDA gizmo or thin-client is superior to a full-featured notebook computer. Many of these devices are intended for professionals with a specific job to do. Kids need better computers than most executives. I am quite unimpressed with those who can turn word processing and web surfing into a nine-year scope and sequence chart.

School computers may be used to do work and to learn. Work consists of writing, calculating, researching and presenting information. Learning consists of being immersed in the constructive processes with a reasonable chance of leading to the construction of a larger theory or bigger question. Microsoft Office is OK for doing work. MicroWorlds Pro is superior for learning.

“These days, computers are popularly thought of as multimedia devices, capable of incorporating and combining all previous forms of media – text, graphics, moving pictures, sound. I think this point of view leads to an underestimation of the computer’s potential. It is certainly true that a computer can incorporate and manipulate all other media, but the true power of the computer is that it is capable of manipulating not just the expression of ideas but also the ideas themselves. The amazing thing to me is not that a computer can hold the contents of all the books in a library but that it can notice relationships between the concepts described in the books – not that it can display a picture of a bird in flight or a galaxy spinning but that it can imagine and predict the consequences of the physical laws that create these wonders. The computer is not just an advanced calculator or camera or paintbrush; rather, it is a device that accelerates and extends our processes of thought. It is an imagination machine, which starts with the ideas we put into it and takes them farther than we ever could have taken them on our own.”3

Those who make claims that schools should use such devices rather than notebooks probably have little experience using computers in creative ways and are probably more concerned with cost than benefit to children. We learn by constructing knowledge in a social context. Such construction is dependent on full-featured computers capable of making all sorts of wondrous things and sharing those things with others. Serendipity should be the goal. It is arrogant and misguided to put too much stock in what we think kids might do with technology. I embrace the wondrous inventions that enliven classrooms and stimulate even greater inquiry.

Software is another cause of confusion. Some educators are impressed by false complexity, software loaded with confusing features, tools and menus. The logic suggests that hard-to-use, expensive, or corporate software must be superior to the silly stuff developed specifically for kids. New need not mean better and pretty need not mean deep. We should endeavor to use as few software packages as possible, if of course those packages are sufficiently flexible, so that students may develop fluency. MicroWorlds use pays dividends after students have ample time to allow the software to become second nature. Jumping from software package to software package may impress adults, but it will cheat students of the benefits paid by fluency.

#5 We Have Good Role Models for Girls
One of the most effective ways to learn is through apprenticeship. Children learn a great deal, with little effort, from spending quality time engaged in authentic activities with adults. These adults inspire, teach and motivate through their example. It makes sense that if we want girls to be competent engaged computer users, then the women in their lives need to be competent engaged computer users. Most of the women known to children are teachers and yet they are among the weakest users of computers in society.

The critical shortage of teachers with demonstrable levels of computer fluency makes it difficult for girls to see the value of computing in their reflection. Carol Gilligan’s research suggests that during the early years of adolescence when girls begin to shape their identity, they also begin to see women marginalized by society. Teachers have a responsibility to be much better high-tech role models, computer clubs for girls need to be created and a public campaign must be waged to attract girls to hobbies and vocations involving computer technology.

#6 Girls Should Study Technology Criticism
Dale Spender once told a room full of educators that schools need to teach girls to criticize technology since for a number of reasons, including that women were being “routinely raped and molested online.” This hysterical proclamation was made prior to the widespread availability of the World Wide Web.

While we should be cautious to ensure the safety of all children, we do not need to raise irrational concerns. Reactionary criticism of “technology” (whatever that means) is like criticizing the weather. You will lead a rather unfulfilling life.

While it may be useful to be knowledgeable of the benefits and consequences of emerging technologies, criticism requires little intimate knowledge of the subject and renders the critic a spectator. Girls cannot afford to remain spectators in the use of the most powerful instruments of science, art and commerce ever invented. If girls wish to lead happy productive lives they will need to learn to cut code, to master the instruments of so much influence. We must move beyond hoping that our daughter will marry Bill Gates to a day in which our daughters compete successfully against him. This is a necessity if computers and software are to ever become more attractive and convivial for the majority gender.

#7 School Administrators are Qualified to Make Important Technology Decisions
School administrators like the marketing benefits associated with standing next to a group of kids and a computer, yet few have ever done anything imaginative with a computer. Unprecedented budgetary and educational discretion have been placed in the hands of technology directors who often have little knowledge of or concern for the learning needs of children. This abdication of responsibility has cost schools billions of dollars and squandered all sorts of good will and opportunity to innovate.

#8 Schools are Designed to Sort Children
American schools are being destroyed by the over-emphasis on higher-meaner-tougher standards and the quest for high-standardized test scores. California spends nearly $2 billion (US) annually on the administration of a testing scheme non-aligned to the curriculum and which can’t even seem to be scored correctly. Teachers are prohibited by law from looking at the test and receive no more than a score reporting on each child’s results yet are expected to improve practice based on this score.

Some schools spend as much as eleven weeks per year in external assessment in addition to the countless wasted hours of test preparation. Recess is being eliminated in some schools. Science, social studies and the arts have disappeared to make way for more literacy and numeracy based on a pedagogy of yelling louder more often. Students are being tortured by this nonsense and great teachers are being driven out of the profession. Schools are deemed failures and susceptible to takeover while children are kept from progressing to the next grade based on norm-reference tests requiring 50% to fail. This is the cruelest of hoaxes perpetrated on children. The publisher of California’s exam includes teacher instructions in the event that a student vomits on her test booklet.

One principal recently committed suicide as a result of her school’s test scores.

These tests serve no productive purpose and are cheating children of a joyous purposeful learning experience. Citizens of conscience must oppose this wholesale deprivation of educational excellence at every opportunity.

Australian independent schools do not have to play this game, yet they do. Complain all you want about the Department of Education, but your schools have the power to reject or at least influence, the trajectory of these accountability schemes.

This is not the case. In the years since I began working with Australian schools, local girls’ schools have not only capitulated to the VCE, but have embraced the odd little International Baccalaureate. Say what you like about American imperialism, but even we don’t have the audacity to dictate your curriculum.

The greatest tragedy is that local independent schools not only lack the courage to fight this scourge, they actively promote their scores in a most cynical attempt to gain market advantage over the competitors.

I spent some time looking at the web sites of local girls’ schools and was sickened by an animation of a cute little girl with text scrolling over her announcing this school’s test scores. Perhaps the advertisement should say things like, “Our school makes more girls cry and nauseous than any other school.” Or “our girls crushed the dumb girls down the street.” How about, “our school wasted more precious resources on cheap marketing stunts than our competition?”

I often feel like the Great Gazoo when I attend educational conferences. If you don’t remember Gazoo, he was the Martian who inexplicably visited Bedrock in the Flintstones. Terms like set tasks, packets of work, VCE scores, marks, CATs, outcomes or league tables are the words of Dickensian shopkeepers, not people who love children.

Girls deserve schools that do everything possible to create nurturing environments capable of honoring their emotional, intellectual, spiritual and creative needs.

Conclusion
If we believe that children are a blessing entrusted to us, then what we do should be self-evident. The choice of educational direction is not related to education party, region or grade level. We must choose between a belief in constructionism, the notion that learners are central to the learning process, or instructionism, the idea that we can improve education by teaching better. Better teachers will undoubtedly create rich environments in which students feel safe to take risks, explore their curiosity and share their knowledge. However, it is impossible to learn for anyone else no matter how hard you try. Constructionism gives agency to the learner, instructionism to the system/curriculum/teacher. Our goal should be “less us, more them.”

Schools need to do a better job of engaging all learners, listening to them and building upon their natural expertise, knowledge and talent. We need schools in which children are engaged in authentic, personally meaningful tasks in conjunction with adults who can inspire them to greater heights. Abundant computer access and high expectations for the myriad of ways in which computers may be used as intellectual laboratories and vehicles for self-expression must be the norm. Adults, particularly women, have a major responsibility as role models who develop and use sophisticated computer users. We need to think less of female students as precious Victorian-era dolls and more as competent citizens who can compute, solder and take responsibility for their own learning. They deserve no less.

1 This is not a scholarly paper. It is intended as a manifesto to accompany a keynote address. This print document cannot reproduce the examples, video clips, anecdotes, humour and passion shared during the conference. The books I love and learned from may be found at http://www.stager.org/books/. A collection of my articles about education may be found at www.stager.org.

2 Real time Computers, Change and Schooling – National sample study of the information technology skills of Australian school students

Merydth, Russel et al.
October 1999

3 Hillis, Daniel. (1998) The Pattern on the Stone: The Simple Ideas that Make Computers Work.

 

ISTE 2012 marks my 25th ISTE/NECC Conference as a presenter.

I’m doing the following sessions. Drop by and say, “Hello!”

The International Educator recently published an article I wrote, One-to-One Computing and Teacher Growth.

Feel free to read, share and enjoy the PDF here.

New Trends, New Learning Opportunities

As we approach the new millenium, technology – and its use in schools – continues to evolve
© 1998 Gary S. Stager
Published in Upgrade, The Magazine of the Software Publisher’s Association

As the cost of computing decreases rapidly, children continue to enjoy increasing access to computers and the Internet . However, lower cost is not the only trend in learning with computers and communications technology. A few of the trends may seem quite obvious. Others are more provocative and will change the nature of teaching, learning and software development. The trends include:

  1. Lower cost hardware and software
  2. The locus of technological innovation shifting from school to home
  3. The Internet
  4. A sea-change from software predicated on passive instruction and entertainment to an expectation to use computers as vehicles for intellectual construction
  5. Miniaturization/Mobility

Many of these trends are interdependent and support one another. The overlap reinforces the changes taking place.

Lower cost hardware and software

Moore’s Law continues to hold and the educational promise of the Internet has caused millions of new computers to be purchased by families, while schools rush to “get wired.” There is an enormous demand for sub-$1,000 computers and the success of Apple’s iMac provide evidence of the increasing availability of low-cost, powerful, “Internet-ready” computers. The couple of years will see computers approach the price of a few pairs of Air Jordans.

This phenomena will cause more homes to own personal computers and allow for more telecommuting and learning outside of school than has been possible in the past. Schools will find that the level of access demanded by students, coupled with reduction in cost of computing will have a profound impact on the nature of teaching and learning. At the simplest level, ubiquitous computing will move computers out of specialized labs and in contact with every aspect of schooling.

Equity will improve as the cost of computer ownership drops. Several studies already conclude that socioeconomic status no longer determines a child’s level of computer literacy – at least the modest level desired by traditional school computing curricula.

Increased access to powerful, less expensive technology is also creating new ways of learning and expressing oneself. MIDI keyboards and software allow fifth graders to compose and perform original musicals while $50 drawing tablets and digital cameras provide children with new palettes for expressing their artistic talents. Such technology is welcome news in an age where art and music education is in serious jeopardy.

Challenges to the profitability of the software industry

One concern for software developers is the public’s demand for products with higher production values at lower prices. Many customers no longer perceive the value of software priced at $499, but they don’t understand why it costs forty-nine dollars when a home video of Titanic costs $9.95.

Whether due to high-volume licensing or the availability of increasingly powerful shareware/freeware on the web, the price of software increasingly approaches zero.

The home

Increasing access to powerful computers, expressive software and the Internet has shifted the locus of technological innovation from school to the home. There is no way for schools to catch-up. They are likely to have less powerful computers and connectivity than some of their students have at home. This presents educators with a challenge and opportunity to view the home more as a learning resource than a place where kids do trivial homework assignments and stop learning until they return to school.

While parents will continue to purchase software designed to drill their children in specific skills, kids are likely to ignore these tasks in favor of controlling the computer to achieve more personal and complex objectives. Just as shooting down math problems are less interesting to kids than “surfing or chatting,” making things to share with the world will consume more computer time.

The net

Much has been said about how the Internet offers learners of all ages with unprecedented access to information. This fact alone has revolutionized learning, however the greatest impact of the net lies in its ability to democratize publishing and expand opportunities for collaboration.

While schools assimilate the Internet by using it as a way to find discrete facts or deliver information to sometimes unwilling students, kids at home are beginning to use their personal computers to create web sites, collaborate in online communities of practice and express themselves in new ways. This should come as no surprise as schools struggle against the clock, irrational fear of Internet abduction and the institutional expense of providing students with sufficient access. The home provides learners with a level of freedom, contemplative time and computer access necessary to construct knowledge.

Even when schools begin to discuss online learning, the reflexive response is to scan everything they have ever used in a traditional classroom in preparation for “pouring the information down the pipe” and into the computer of the online students. A “push” mentality permeates the discussion, rather than viewing learning as the act of “pulling and shaping understanding” in the mind of each individual learner. You can lead a school to the I-Way, but you can’t make it think.

The Concord Consortium (http://www.concord.org) is dedicated to creating rich online environments for learning math and science by doing. Their collaborative projects include Haze-Span, a project in which children are collecting and analyzing important scientific data and sharing that data with interested scientists, and the Virtual High School in which students explore areas of mathematics and science in ways beyond the school curriculum.

Pepperdine University (http://gsep.pepperdine.edu/online/) is perhaps the first university to offer accredited online graduate programs in educational technology, based on constructionist principles of learning. Educators enrolled in the Pepperdine master’s and doctoral programs use a combination of synchronous and asynchronous technologies to build community and construct knowledge within a personal context. Guest speakers, faculty members and even other classes of students join discussions of powerful ideas in virtual settings in which every member of the community is a learner. Access to classmates and faculty members is available virtually around the clock. Pepperdine is working to invent the future of learning and teaching without relying on an old correspondence school model.

Mamamedia (http://www.mamamedia.com) is a unique Internet start-up designed to provide children with a safe, creative and intellectually stimulating place on the web. Mamamedia extends the traditional notion of the 3-Rs, by adding the three Xs, “Exploration, Expression and Exchange” as the design philosophy of their site. Mamamedia founder Idit Harel’s goal is to “sell learning to kids” in an environment they will wish to return to over and over again. Anything children can use may also be collected, created or manipulated by the child. The future development of the net has to not only include faster bit delivery, but greater opportunities for users to construct things online.

Educast (http://www.educast.com/) provides educators with a free screensaver that is updated with timely news, views, resources and teaching ideas based on a push technology similar to Point-Cast. The system is optimized to make the best of slow or infrequent net connections.

Every Internet user is depending on software and hardware engineers to increase bandwidth and more intuitive tools for web publishing. Web design still requires too much “monkey work” and “two percent” of users understand the process of uploading a page to a web server.

Learners of all ages have the unprecedented opportunity to not only “look things up,” but use the Internet to publish their ideas in all sorts of ways – from dancing poetry, special-interest groups and TV/radio broadcasts. The web is full of places where you can publish your work for free and powerful tools for expressing your ideas. As the courts and educators are discovering, school know longer has sole jurisdiction over what goes on in a kids’ bedroom, personal computer or head. For an increasing number of kids, “high-tech means my tech.” (Idit Harel)

From passive to constructive computing

Recent research demonstrates that computer use is most effective for learning when students use it to “problem solve.” Inside and outside of school, the thing computers do best is provide learners with an intellectual laboratory and vehicle for self expression. Children need better, more open-ended, computationally rich tools than their parents in order to sustain their interest and leverage the potential of computers for making connections between powerful ideas.

Five year-olds ought to be able to see themselves as software developers by using MicroWorlds to design a video game. Children should be able to collect data, perform experiments and discuss their conclusions with other children and experts. Kids who build and program LEGO robots may use physics, measurement, feedback and perhaps even calculus in a meaningful context. Seymour Papert and others point out that children who have had such deep learning experiences will demand much more of school.

Miniaturization and mobility

Computers are not only getting cheaper and more powerful, they are getting smaller. I have enjoyed working with Australian schools in which every child has a laptop for more than eight years. Approximately 50,000 Australian children have had personal laptop computers and the number of American school districts embracing truly personal computing is growing as well. The Australian pioneers viewed laptops as a way to make learning more personal and as a catalyst with which teachers could rethink the nature of teaching and learning. The ability to use the computer as your own portable laboratory and studio has had a tremendous impact on the social, cognitive and artistic development of children. Learning can not only occur anytime and anywhere, but new deeper forms of learning have become possible.

Students with laptops need two essentially two pieces of software, an integrated package for doing work and environment for messing about with powerful ideas and learning. This is why so many schools use ClarisWorks or Office for writing, calculating and publishing and MicroWorlds (http://www.microworlds.com) for designing interactive multimedia projects that may be run over the web. The software requirements for laptop schools include: being open-ended, non-grade specific, inexpensive and have a life-span of at least three years. Developers need to begin thinking about how they will distribute and license software to schools in which every student has a personal laptop.

High schools have been embracing low-cost graphing calculators for several years. These devices cost less than one hundred dollars and have been used to help students visualize mathematics that was previously abstract. A new innovation, calculator-based labs (CBL), allows students to connect scientific probes to the graphing calculator and collect experimental data. This data may then be analyzed and shared in ways never before possible. These probes place students in the center of their own learning and enriches mathematics education by making tangible connections to science.

Nicholas Negroponte once joked that we need to “melt crayolas down into Crays.” He meant that toys would become more and more computationally rich. The recent Tamagotchi craze offered creative teachers with a tool for connecting student toys to curriculum topics like: senses, life-cycle, probability and artificial life. New twelve dollar HotWheels cars have computers in them capable of measuring velocity and distance traveled. Perhaps the most exciting new product is the LEGO Mindstorms programmable brick set that allows children to construct autonomous robots of their own design.

These trends provide parents, educators, developers and children to enter into a new discussion of the nature of learning. If we trust the natural learning inclinations of children, provide them with rich open-ended tools and don’t do too much to get in their way, we will witness an explosion of learning in the very near future.

Gary S. Stager is a contributing editor for Curriculum Administrator Magazine and editor-in-chief of Logo Exchange. He has consulted with LEGO, Disney, LCSI, Compaq, Tom Snyder Productions, Netschools, Universal Studios and Microsoft. Gary is an adjunct professor of education at Pepperdine University, a frequent speaker at conferences and has spent the past seventeen years helping educators around the world find constructive ways to use computers to enhance the learning process. Gary may be reached at http://www.stager.org.

In 1990, I had the great opportunity to lead professional development at the world’s first “laptop” schools. Australia’s Methodist Ladies’ College and Coombabah State Primary School were the first schools anywhere to embrace 1:1 computing. MLC is a large independent school that committed to 1:1 computing in 1989. Coombabah is a public school and often overlooked for its place in edtech history. The efforts of the teachers at both schools changed the world and I am enormously proud to have played a major role in that effort.

In the early 1990s, I spent months working at MLC, and then numerous other schools eager to embrace 1:1 and the constructionist principles demonstrated by this pioneering school. In 1993, the MLC faculty and principal wrote a book to share their expertise, philosophy and wisdom with educators in other schools. I hope you find the nearly twenty year-old learning stories, recommendations and tips useful to you. I especially call your attention to the audacity of embracing 1:1 computing more than 20 years ago and the fact that laptops were a way of bringing Papertian constructionism to life.

The book, Reflections of a Learning Community: Views on the Introduction of Laptops at Mlc by Methodist Ladies’ College is long out-of-print and sadly removed from the Web where it resided for several years. As a public service to researchers, educators and historians (and with the help of the Wayback Machine) I am able to share the complete book here. Check out how hip the title of this book is for 1993, since “learning community” has just became all the rage twenty years later!

With any luck (and lots of effort) I will soon be able to publish the first doctoral dissertation evaluating the efficacy of 1:1 computing, originally published in 1992!

You should also read Bob Johnstone’s history of educational computing up to and including the early days of innovation at MLC, Never Mind the Laptops: Kids, Computers, and the Transformation of Learning!

The chapters marked by an * indicate that the text describes some of my specific work at MLC.


Reflections of a Learning Community:

Views on the Introduction of Laptops at MLC


Acknowledgements
Foreword

Section one: Computing at MLC

Section two Professional Development at MLC

Section 3 : Appendix


Grasso, I., & Fallshaw, M. (Eds.) (1993). Reflections of a learning community: Views on the Introduction of Laptops at Mlc by Methodist Ladies’ College. Melbourne: Methodist Ladies’ College.

While in While in Italy last week, I received email from Eugene Paik, a reporter for The Star Ledger newspaper. He read my blog post, BYOD – Worst Idea of the 21st Century?, and was seeking expertise for an article on a New Jersey school district enacting a Bring-Your-Own-Device/Technology policy. I dropped everything and responded to his questions immediately via email since I was overseas. Besides, you can’t be misquoted when you respond in writing, right?

Paik’s article, Bernards Twp. district encouraging use of mobile devices, ran in the December 4th issue of The Star Ledger. That article completely misrepresents and distorts my answers to his questions. I cannot claim to be misquoted since the attributions to me are not printed as quotes. Sneaky, eh?

The following is how Mr. Paik reports my views on the matter of BYOD in Bernards Township, NJ.

Gary Stager, an international school-reform consultant and advocate for laptops in classrooms, said there are other issues as well. Not only are there challenges in training faculty on different devices and phone applications, but many school districts also mistakenly assume all electronic devices are alike.

A focus on mobile devices could prevent students from becoming familiar with software and hardware that require an actual computer, Stager said.

Here are my major issues with the reporting of my views.

  1. I NEVER EVER use the word training. It is antithetical to learning. Anyone familiar with my work knows this to be the case. You do not train professional educators! Training is what you do when you’re trying to get your chihuahua to piss on The Star Ledger.
  2. While I understand the space constraints required by writing for publication, the author decided not to raise my major objection to BYOD policies – inequity.
  3. I never said anything about students becoming familiar with hardware and software. My advocacy of computers in education is based on depth, breadth and fluency.

I truly wish that educators and reporters would pay greater attention to nuance and stop tossing around terms like “training.”

 


Here are Mr. Paik’s interview questions sent to me and answered on November 27th. My quite precise answers are indented.

Gary,

Just a little bit of background about the policy. The district, in
Bernards Township in New Jersey, is mulling the proposal for its high
school and middle school students. They would use their smart phones,
tablets and laptops for instruction, and those who don’t have those
devices would be asked to share with students who do.

Here are my questions:

1.) The most common concern I hear about is that students would use
their cell phones to goof around (chat, use Facebook) under the guise of
information gathering. Obviously, the issue goes far deeper than that,
but I’m wondering if you agree that this would be an issue. Or are
critics incorrectly calling this the biggest problem when there are many
other issues to be concerned about?

I have worked in schools where every student has a personal laptop computer since 1990. Most recently, I launched 1:1 in a new Korean international school where every student down to first grade has a personal MacBook computer. Theft, breakage, loss have not been a problem anywhere in the world from Harlem to Sydney.

As for goofing around, there is a good deal of anecdotal and scientific evidence that children with computers are not only more social, but their social interactions tend to be work related.

If kids are goofing around or aimlessly surfing the Web, this is a function of an unimaginative curriculum or lackluster teaching.

I view the computer as an intellectual laboratory and vehicle for self-expression that amplifies human potential. When the goal is not to use the computer to teach what we have always hoped kids would learn, perhaps with greater efficacy or efficiency, but to learn and do things that were impossible without the presence of computing, the work takes on a sense of life and urgency much deeper than Facebook.

It seems odd to me that an affluent district with a long tradition of educational computing, like Bernards Township, would adopt such a policy. Bernards’ students are much more likely to own real portable computers than kids in other districts where the BYOD policy seems to be “Let them eat cellphones!” Even if every kid can afford the quality of personal computer I advocate for learning, BYOD is still terrible public policy.

2.) One of the issues arising out of this is the divide between the
“haves” and the “have-nots.” It would appear that this would set an
uneven playing field for certain students. Could you explain a little
more about the significance of this? Would sharing devices be enough to
solve this problem?

First of all, if schools did not create moronic knee-jerk policies banning things kids own, they wouldn’t need to enact new policies to allow them back on campus. While there might be educational potential in cell-phone use, the real reason not to ban them is that we should not be arbitrarily mean to children. Schools need to do everything possible to lower the level of antagonism between adults and kids. Any idea, passion, question, expertise or gadget a kid brings to school should be viewed as a potential gift. It is incumbent upon teachers and administrators to build upon such gifts. That does not mean that BYOD is sound policy.

One problem with BYOD is that it enshrines inequity while pretending to be democratic. Some students will have much more power and capability when educational policy is left to the accident of family wealth. Not every object requiring electricity is equivalent. Since the computer is today’s primary instrument for intellectual and creative work, every child needs as much power as possible. The cost of providing every American youngster a multimedia laptop computer has never been more than a few percentage points of the annual per pupil spending and that price would fall dramatically if we committed to every child having a portable personal computer as Seymour Papert and Cynthia Solomon proposed in 1971.

3.) You mentioned the issue of teacher anxiety, and I’ve heard stories
in New Jersey about some teachers who aren’t familiar with smart phones
at all. In your opinion, do those kinds of teachers represent most
educators? Even if they form a minority, how big of a problem would that
be?

Teachers, for a variety of reasons, are among the least comfortable users of computational technology in society. Asking them to teach in an environment when kids have random “devices” only exacerbates the problem and raises their anxiety. This is a bad idea for two reasons. 1) Not all devices are created equally. So, educational activities need to be predicated upon the weakest device in the room. 2) There is a tendency to think of technology in education as “looking stuff up online.” This is the low-hanging fruit and represents the most trivial potential of the computer.

4.) Considering the shrinking budgets many school districts are seeing,
why shouldn’t this policy be considered a good compromise between
educational quality and cost? I’ve heard some say that school-issued
laptops for students typically are not well maintained or cared for.
Wouldn’t students take better care of the equipment knowing it was their
own?

Kids do take better care of their computer, even if it is on loan from the school. However, it is terrible policy to leave 21st Century learning up to the financial liquidity of children. Educators will suffer more dire financial conditions when they endorse the idea that the public need not finance high-quality public educational opportunities for all of its young citizens.

5.) I thought your argument about BYOT policies narrowing the learning
process was intriguing. What are the skills that students would not
develop under this policy?

Science, technology, engineering, mathematics, computer modeling, programming, computer science, music composition, film-making, personal fabrication are but a few of the learning opportunities rendered impossible or very difficult on a cell phone or tablet device – at least for the next couple of years.

Thanks so much for the quick turnaround. I appreciate it.

Eugene


Feel free to contact Mr. Paik and express your concern about this reporting.

Read my original post, igniting this controversy.

In a perfect world, members of the edtech community would know better and stop equating cellphones with computing.

The following videos are a good representation of my work as a conference keynote speaker and educational consultant. The production values vary, but my emphasis on creating more productive contexts for learning remains in focus.

  • For information on bringing Dr. Stager to your conference, school or district, click here.
  • For biographical information about Dr. Stager, click here.
  • For a list of new keynote topics and workshops by Dr. Stager, click here
  • For a list of popular and “retired” keynote topics by Dr. Stager, click here.
  • To learn more about the range of educational services offered by Dr. Stager, click here.

 


“Gary Stager My Hope for School”
Clip from the imagine it!² The Power of Imagination documentary


This is What Learning Looks Like – Strategiest for Hands-on Learning, a conversation with Steve Hargadon
2012 San Mateo Maker Faire.

.


Ten Things to Do with a Laptop – Learning and Powerful Ideas
Keynote Address – ITEC Conference – Des Moines, Iowa – October 2011

 


Children, Computing and Creativity
Address to KERIS – Seoul, South Korea – October 2011

 


Gary Stager’s 2011 TEDxNYED Talk
NY, NY – March 2011


Gary Stager Discusses 1:1 Computing with the Omar Dengo Foundation
University of Costa Rica – San José, Costa Rica – June 2011

 


Gary Stager’s Plenary Address at the Constructionism 2010 Conference
Paris, France – August 2010

 


Gary Stager Excerpts from NECC ’09 Keynote Debate
June 2009 – Washington D.C.

For more information, go to: http://stager.tv/blog/?p=493

 


Dr. Stager interviewed by ICT Qatar
Doha, Qatar – Spring 2010

 


Learning Adventures: Transforming Real and Virtual Learning Environments
NECC 2009 Spotlight Session – Washington, D.C. – June 2009
More information may be found at http://stager.tv/blog/?p=531

 

© 2009-2011 Gary S. Stager – All Rights Reserved Except TEDxNYED & Imagine IT2 clip owned by producers

On October 5, 2011, I had the privilege of addressing leading education policy-makers and educators in Seoul, South Korea as a guest of the Korea Education Research & Information Service.

I presented in a “classroom of the future” complete with horrific card readers with True/False-type buttons (response systems) affixed to wooden desks. Given the orthodoxy associated with the staid nature of the Korean education system, I decided to go all-in and offer learner-centered progressive alternatives.

I wish they had included the Q&A period following my talk. I hope to get a copy in the future and will share it if I do.

.

From: kocw.net/​home/​special/​newSpecial/​forumList.do?kemId=297260

I recently enjoyed the privilege of being the opening keynote speaker at the annual ITEC Conference in Des Moines, Iowa. The topic of the keynote address was, “Ten Things to Do with a Laptop: Learning and Powerful Ideas.” It is one my most popular keynote addresses.

Despite the video quality, this is one of my best recorded presentations in recent years.


Ten Things to Do with a Laptop – Learning and Powerful Ideas
Keynote Address – ITEC Conference – Des Moines, Iowa – October 2011

For more information, check out stager.org/​shortbios.html, stager.tv/​blog or stager.org/​stagerdifference

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