Last year, my friends at Intel invited me to participate in a breakfast summit at the Museum of Contemporary Art overlooking the Sydney Opera House. The other invited guests seated around the table represented captains of industry, distinguished academics, and leaders of assorted acronyms. We each had 2-3 minutes to solve the problems with school, 21st Century skills, S.T.E.M, S.T.E.A.M. girls and technology, economic development, Coding in the classroom, teacher education, and a host of other challenges that normally require 5-6 minutes of breathless rhetoric or clever slogans.

I had the luxury of speaking last. I began by saying, “The first thing we need to do is find a cure for amnesia.” Those armed with “solutions” or prescriptions for “reforming” education do not lack for chutzpah. A sense of perspective and awareness of history are their greatest deficits.

I once heard President Clinton tell the National School Boards Association, “Every problem in education has been solved somewhere before.” We do indeed stand on the shoulders of giants, but Silicon Valley smart-alecks and the politicians they employ behave as if “history begins with me.”

During the Intel breakfast I pointed out a few historic facts:

  1. 1:1 computing began at a girls school in Australia a quarter century ago for the express purpose of reinventing education by programming across the curriculum and that work led to perhaps a few hundred thousand Australian children and their teachers learning to program (“coding”). For those scoring at home. That one statement ticks the boxes for 1) personal computing in education; 2) programming across the curriculum; 3) girls and technology; 4) success in building teacher capacity; 5) evidence of successful (at least temporary) school reinvention; 5) appealing to hometown pride.
  2. None of the expressed goals were possible without abandoning the heavy-handed medieval practices of national curricula, terminal exams, ranking, sorting, and inequity that are cornerstones of Australian education. Progressive education is a basic condition for achieving any of the desires shared by my esteemed colleagues.
  3. There are many examples of people who have not only shared similar concerns throughout history, but who have overcome the seemingly insurmountable hurdles. We have even demonstrated the competence and curiosity of teachers. For example, my friend Dan Watt sold more than 100,000 copies of a book titled, “Learning with Logo,” circa 1986. Let’s say that 10% of the teachers who bought such a book taught kids to program, that’s still a much bigger impact than “Hour of Code.” (Of course there were dozens of other books about how to teach children to program thirty years ago.)
  4. Perhaps the reason why so few students are taking “advanced” high school math courses is because the courses are awful, irrelevant, and toxic.
  5. If it is truly a matter of national security that more children enroll in “advanced” science and math courses, it seems curious that such courses are optional. Perhaps that is because we are quite comfortable with a system that creates winners and losers.
  6. I have been teaching computer science to children for thirty-four years professionally and forty years if you count my years as a kid teaching my peers to program.

The other day, President Obama announced $4 billion dollars available to teach computer science/coding and mathematics (now that’s a novel idea) for the vulgar purpose of creating “job-ready” students. Never mind the fact that there remains no consensus on what computer science is or how such lofty goals will be achieved, especially by a lame duck President. If history is any guide and if the promised funds are ever appropriated, this seemingly large investment will disappear into the pockets of charlatans, hucksters, and a proliferation of “non-profits” each suckling on the government teat. (See eRate)

To make matters worse, one of our nation’s leading experts on computer science education reports that the national effort to design a K-12 Computer Science Framework has is focused on consensus.

“The goal is to create a framework that most people can agree on.  “Coherence” (i.e., “community buy-in”) was the top quality of a framework in Michael Lach’s advice to the CS Ed community (that I described here). As Cameron Wilson put it in his Facebook post about the effort, “the K-12 CS Framework is an effort to unite the community in describing what computer science every K-12 student should learn.”  It’s about uniting the community.  That’s the whole reason this process is happening.  The states want to know that they’re teaching things that are worthwhile.  Teacher certificates will get defined only what the definers know what the teachers have to teach. The curriculum developers want to know what they should be developing for.  A common framework means that you get economies of scale (e.g., a curriculum that matches the framework can be used in lots of places).

The result is that the framework is not about vision, not about what learners will need to know in the future.  Instead, it’s about the subset of CS that most people can agree to.  It’s not the best practice (because not everyone is going to agree on “best”), or the latest from research (because not everybody’s going to agree with research results).  It’s going to be a safe list.

…That’s the nature of frameworks.  It’s about consensus, not about vision. [emphasis mine]  That’s not a bad thing, but we should know it for what it is. We can use frameworks to build momentum, infrastructure, and community. We can’t let frameworks limit our vision of what computing education should be.  As soon as we’re done with one set of frameworks and standards, we should start on the next ones, in order to move the community to a new set of norms. Guzdial, M. (2016) Developing a Framework to Define K-12 CS Ed: It’s about consensus not vision.

That’s right, mountains of money and human capital will be expended to determine the status quo. Consultant will be enriched while school children are treated to “coding” curricula so good that you don’t even need a computer! Powerful ideas are viewed as distractions and vision may be addressed at indeterminate date in the future.

“The future must be dreamed, desired, loved, created. It must be plucked from the soul of the present generations with all the gold gathered in the past, with all the vehement yearning to create the great works of individuals and nations.” – Omar Dengo

From Melbourne to Massachusetts to the UK, large scale state and national edicts to teach “coding” or “computer science” K-12 has resulted in laundry lists of unrelated nonsense, full of “off-computer” programming activities, keyboarding instruction, file saving, posture lessons, digital citizenship, identification of algorithms, counting in binary, bit, byte, and vocabulary acquisition. In more than one jurisdiction, the computer science curricula is touted as “not even needing a computer!”

There is far too little discussion of programming a liberal art – a way of having agency over an increasingly complex and technologically sophisticated world. There is no discussion of Seymour Papert’s forty-eight year-old question, “Does the computer program the child or the child program the computer?”

There is no talk about changing schooling to accommodate powerful ideas or even add programming to the mathematics curriculum as my Wayne, NJ public schools did forty years ago. Instead, we’re renaming things and chanting slogans.

Frequent readers of my work might be surprised that I only include one mention of Seymour Papert in this article. Instead, I end with the words of another old friend of mine, Arthur Luehrmann. Arthur coined the term computer literacy. After three decades of his term being segregated to justify the most pedestrian of computer use (Google Apps, IWBs, online testing, looking up answers to questions you don’t care about, etc…), it is worth remembering what he meant when he invented the term, computer literacy. The following is from a 1984 book chapter, Computer Literacy: The What, Why, and How.

“A few years ago there was a lot of confusion about what computer literacy meant. Some people were arguing that a person could become computer literate merely by reading books or watching movies or hear- ing lectures about computers. That viewpoint probably came out of a time when computer equipment was expensive and, therefore, not often found in classrooms. Teachers had to teach something, so they taught “facts” about computers: their history, social impact, effect on jobs, and so forth. But such topics are more properly called “computer awareness,” I believe.

Even the fact that a school or district possesses one or more com- puters must not be taken as evidence that education in computer literacy is taking place. Many schools use computers for attendance and grade reporting, for example. These administrative uses may improve the cost- effectiveness of school operations, but they teach children nothing at all about computers.

Other schools may be using computers solely to run programs that drill their students on math facts, spelling, or grammar. In this kind of use, often called Computer-Assisted Instruction, or CAI, the computer prints questions on the display screen, and the student responds by typing answers on the keyboard. Except for rudimentary typing skills and when to press the RETURN key, the student doesn’t learn how to do anything with the computer, though. Here again, a mere count of computers doesn’t tell anything about what students may be learning.

A third kind of use comes closer to providing computer literacy, but it too falls short. In this mode, the computer, together with one or more programs, is used to provide some kind of illumination of material in a regular, noncomputer course. A social studies teacher, for example, might use The Oregon Trail simulation program to illustrate the difficul- ties pioneers encountered in trekking across the American West. Such an application not only teaches American history, it also shows students that computers can be made to simulate things and events—a powerful notion. Yet neither in this, nor in any of the other educational uses of the computer I have mentioned so far, does a student actually learn to take control of the computer.

Literacy in English or any language means the ability to read and write: that is, to do something with the language. It is not enough to know that any language is composed of words, or to know about the pervasive role of language in society. Language awareness is not enough. Similarly, “literacy” in mathematics suggests the ability to add numbers, to solve equations, and so on: that is, to do something with mathematics. It is not enough to know that numbers are written as sets of digits, or to know that there are vocational and career advantages for people who can do things with mathematics.

Computer literacy must mean the ability to do something constructive with a computer, and not merely a general awareness offacts one is told about computers. A computer literate person can read and write a computer program, can select and operate software written by others, and knows from personal experience the possibilities and limitations of the computer.”

At least educational policy is consistent, we continuously invent that which already exists, each time with diminished expectations.

Thirty two years after Luhrmann published the words above – longer than the lifespan of many current teachers and our national goal is to create job-ready coders? Off! We should be ashamed.

Luhrmann, A. (1984). Computer Literacy: The What, Why, and How. In D. Peterson (Ed.), Intelligent Schoolhouse: Readings on Computers and Learning. Reston, VA: Reston Publishing Company.

This is undoubtedly a first-draft written during a conference overseas.with kid Gary stager_hkis X 200

“Equity demands access to a greater range of intellectual & creative experiences, not merely access to same crap rich White boys don’t need either.” – Gary S. Stager, Ph.D.

A response to the plethora of articles spouting hooey similar to this article – Saving Computer Science from Itself

(Regrettably, I will undoubtedly be compelled to write more on this topic in the future. In the meantime, here is my answer to the “should we teach kids to code” argument)

As someone who has taught countless children (from preschool) and their teachers to program across the curriculum for 34 years, I disagree with lots of the arguments in this article. I agree that we have done an awful job of defining CS AND reaching any rational consensus of why it is critical that every child learn computer science.

The larger argument I would like to make is that this is not a matter of opinion.

Programming gives children, every child, agency over an increasingly complex and technologically sophisticated world. Computer science is a legitimate science; perhaps the most significant advancement in science of the past century. It is foundational for all other science. THEREFORE, IT MUST BE TAUGHT AND USED WELL BY EVERY CHILD. Computer science gives kids access to complexity and provides an authentic context for learning the crummy mathematics content we dispense to defensless children.

One might also discuss the terrible (or nonexistent) job we do of teaching ANY science to children (below secondary grades). Oh yeah, add art, instrumental music, civics, mathematics, and history to that list as well.

The difference between Computer Science and all of the other stuff we don’t bother to teach is the vehemence with which nearly two generations of educators have fought to democratize computer science and keep it out of the classroom. There are countless examples of far less relevant and less fun bullshit we fill kids’ school days with.

Furthermore, ISTE cannot be trusted to play any leadership role in this effort. They have disqualified themselves from having any voice in discussions about the future of computing in schools. I signed the ISTE charter, edited their last computer science journal for several years, and have spoken at the last 28 of their conferences. I even co-authored the cover story for the last issue of their magazine, “Learning and Leading with Technology.” However, ISTE’s self-congratulatory pathetic “standards” for educational computing do not contain the word, “programming,” anywhere. There are no powerful ideas they embrace, just some mindless notion of “technology good.”

I’ve written about ISTE before:

Refreshing the ISTE Technology Standards
Senior Editor Gary Stager interviews Don Knezek, CEO of ISTE, on the revised National Educational Technology Standards(NETS). Plus: Stager’s perspective.
Published in the June 2007 issue of District Administration

The ISTE Problem
ISTE’s vague standards and an exclusionary “seal of alignment” make one wonder whose side the group is on.
Published in the February 2003 issue of District Administration

Educational Conference or Boat Show?(2007)

Why not ask the Wolfram brothers or Seymour Papert about the value of children programming? Why are we relying on the “vision” of politicians or tech directors whose primary concerns are about plumbing and getting Math Blaster to run on Chromebooks connected to an interactive whiteboard?

The UK example is exactly NOT what we should be doing. Their curriculum (scope, sequence, content) makes no sense and bares very little resemblance to computer science. Like other “Coding” or ill conceived computer science curricula written by government committee, the UK curriculum doesn’t even need a computer. AND when you make a hierarchical curriculum, IF needs to be in 2nd grade while THEN gets introduced in a subsequent year. The only way you become good at computer science is by revisiting ideas and techniques in lots of projects – just like in any other medium.

Puzzles are not CS. An hour of “code” is not CS. Using Scratch for a few sessions or storyboarding are not CS.

There is no length to which people will not resort to deprive children of learning to program computers.

Oh yeah, the issues of efficacy, equity, etc you mention have been studied for decade. We know what to do.

I could go on….

Gary Stager’s work and educational philosophy are based on four ideas.

  1. The Piagetian idea that “knowledge is a consequence of experience.”
  2. Xenophon’s admonition that “nothing beautiful can ever be forced.”
  3. Schools have a sacred obligation to introduce children to things they don’t yet know they love.
  4. Computational technology makes complexity accessible to children and allows them to solve problems their teachers may never have anticipated.
These four ideas come together in a desire to make school the best seven hours of a kid’s life where she may become good at doing things and experience the satisfaction accompanying working towards continuous progress in areas that matter to her. The future viability of school depends on identifying the types of experiences we want our children to have much of the time. These experiences must benefit from being co-located in the same space at the same time and are rewarded by the participation of students. (152 words – oops!)

The slide below is being passed around the Internet by well-meaning educators.

However, such “don’t do this, do that” statements from startup-culture and Silicon Valley education “experts” almost always reveal their profound ignorance of how learning occurs and children develop.

Neither question is developmentally appropriate, although the first (bad one) at least includes a chance for play, fantasy, and imagination. The latter is designed to train workers to be cogs in a system dominated by the good folks at companies like Google.

Casap slide

 

Two years ago, Dr. Leah Buechley delivered a stunning address at Stanford University’s 2013 FabLearn Conference. In her speech, Dr. Buechley challenged MakerEd.org’s slogan, “Every Child a Maker,” in light of the lack of diversity displayed by a commercial entity often associated with its activities, Maker Media. (Note: The non-profit advocacy group, MakerEd.org and the company, Maker Media, share a founder and similar names, but are indeed separate entities regardless of any confusion in the marketplace.)

Dr. Buechley shared stunning statistics on the lack of diversity represented on the cover of Make Magazine (the flagship of the enterprise), the lack of editorial diversity in Make, and the cost of the most popular kits sold by MakerShed, the retail arm of Maker Media.

I highly recommend that you take some time to watch Dr. Buechley’s Stanford Talk.

These are not the words of a cranky critic. Leah Buechley is one of the mother’s of the maker movement (small m). She urged those with enormous capital, influence, and connections to take their mission of “Every Child a Maker” more seriously. A change in behavior needed to accompany this rhetoric in order to truly make the world a better place. Maker Media and its subsidiaries have gained access to The White House, departments of education, and policy-making discussions. With such access comes great responsibility. Every educator and parent has seen the pain inflicted on public education by corporations and other rich white men who view the public schools as their personal plaything.

Earlier this week, I wrote the article, Criminalizing Show & Tell, to tell the outrageous tale of a 9th grade young man who was arrested, cuffed, detained, and suspended from school for bringing his invention to class. He hoped his creativity would gain him support in a school culture hostile to his complexion, name and religious beliefs. In my article, I addressed the steps that must be taken to correct this abuse of power, deprivation of rights, and violation of sound education principles.

Since then, Ahmed Mohammed has become the cause célèbre of the Internet. Why, he got tweeted by @potus AND got his very own hashtag, #istandwithAhmed. What Ahmed has NOT received is an apology from the school district that brutalized him or the police force that wrongfully arrested him. In fact, the school district continued their victim-blaming in a letter to parents  and the Irving, Texas police chief thinks that his force handled everything perfectly as well.

But hey, he got a #hashtag! Case closed, right?

I don’t think so.

Makershed Stand with Ahmed

Home page of Makershed.com on 9/19/15

This morning I awoke to this tone-deaf email from Makershed announcing their Stand with Ahmed clock kit sale. Worst of all, only 3 of the 12 clocks are actually on-sale.

Screen Shot 2015-09-19 at 8.51.08 AM

Sale page on the Makershed web site 9/19/15

If tasteless isn’t your style, how about sweet?

My social media stream is full of postings like this one.

Ahmeds cash and prizes

Hooray! Ahmed is getting lots of presents. Who doesn’t like presents?

A few pesky questions remain:

  • Who will buy all the plane tickets Ahmed and his parents need to meet the folks wishing to pose for photos with him?
  • Will his school punish him for missing class?

Oh, that’s right. He doesn’t have class because:

  1. Ahmed was suspended for not bringing a bomb to school.
  2. The intolerant culture of his school is forcing him to change high schools.

Neither social justice or the right to a high-quality public school education free of brutality and intolerance can be exchanged for exciting cash and prizes.

Ahmed’s growing gift bag of goodies will do nothing to cleanse the Irving, Texas schools and community of its toxicity, xenophobia, Islamophobia, or racism. The misbehaving adults will not have their behaviors addressed.

Where does a fourteen year-old boy go to get his childhood back?


Veteran teacher educator, journalist, and speaker Gary S. Stager, Ph.D. is the co-author of Invent to Learn – Making, Tinkering, and Engineering in the Classroomcalled “the bible of the maker movement in schools” by the San Jose Mercury News.

Dr. Gary Stager recently authored Intel’s Guide to Creating and Inventing with Technology in the Classroom. The piece explores the maker movement for educators, policy-makers, and school leaders.

Download a copy here.

Intel cover

Gary was recently interviewed by the National School Boards Association for the June 2015 American School Boards Journal.

Read “The Best Makerspace is Between Your Ears.”

 

 

There are aspects of the “art of teaching” I have long taken for granted, but are apparently no longer taught in preservice education programs. Classroom centers is one such critical topic. Since I cannot find the seminal book(s) or papers on the importance or creation of centers, I created the following document for the school I work for.


Thoughts on Classroom Centers (v 1.0)
Gary S. Stager, Ph.D.
Special Assistant to the Head of School for Innovation
The Willows Community School
April 2015

THE CENTER APPROACH

Centers are clearly delineated areas in the classroom where students may work independently or in small groups on purposeful activities without direct or persistent teacher involvement. Centers may be designed by the teacher or co-constructed with students. Deliberate materials are presented in a center to scaffold a child’s learning, or nurture creativity. Such materials may be utilized in both a predictable and serendipitous fashion. Centers afford students with the necessary time to take pride in one’s work, overcome a significant challenge, develop a new talent, or deepen a relationship (with a person or knowledge domain).

“Learning as a process of individual and group construction –

Each child, like each human being, is an active constructor of knowledge, competencies, and autonomies, by means of original learning processes that take shape with methods and times that are unique and subjective in the relationship with peers, adults, and the environment.

The learning process is fostered by strategies of research, comparison of ideas, and co-participation. It makes use of creativity, uncertainty, intuition, [and] curiosity. It is generated in play and in the aesthetic, emotional, relational, and spiritual dimensions, which it interweaves and nurtures. It is based on the centrality of motivation and the pleasures of learning.” (Reggio Children, 2010)

GOALS

  • Minimize direct instruction (lecture)
  • Recognize that students learn differently and at different rates
  • Reduce coercion
  • Honor student choice
  • Increase student agency
  • Make classrooms more democratic
  • Enhance student creativity
  • Build student competence and independence
  • Employ more flexible uses of instructional time
  • Inspire cross-curricular explorations
  • Develop the classroom as the “3rd teacher”
  • Encourage more student-centered classrooms
  • Respect the centrality of the learner in learning
  • Create more productive contexts for learning
  • Supports the Hundred Languages of Children
  • Match a child’s remarkable capacity for intensity
  • Provide opportunities for teachers to sit alongside students
  • Make learning visible
  • Shift the teacher’s role from lecturer to research responsible for making private thinking public – invisible thinking visible
  • Team teaching in the best collegial sense

BENEFITS

  • Increased self-reliance, self-regulation and personal responsibility
  • Shift in agency from teacher to student
  • Development of project-management skill
  • Supports project-based learning
  • Opportunities for “flow” experiences (Csikszentmihalyi, 1991)
  • Intensify learning experiences
  • Encourage focus
  • Expand opportunities for:
    • Creative play
    • Informal collaboration
    • Experimentation
    • Appropriation of powerful ideas
  • Acknowledges the curious, creative, social and active nature of children
  • Matches the individual attention spans of students
  • Reduces boredom
  • Increases student engagement
  • Teachers get to know each student (better)
  • Recognition that quality work takes time
  • Acknowledges the centrality of the learner in knowledge construction
  • Thoughtful documentation of student learning by teachers
  • Minimize misbehavior

CENTER EXAMPLES

Experimentation/laboratory center
A place for experimentation 

Project center
An area where a long-term project may be undertaken and securely stored

Game center
A place where students play games that helps develop specific concepts, logic, or problem-solving skills

Studio center
An art center where children sculpt, paint, animate, draw, etc… with sufficient light and appropriate materials.

Creative play center

  • Dress-up area
  • Puppet theatre
  • Blocks/LEGO/Construction with found materials

Classroom library
A comfortable well-lit area, stocked with a variety of high-interest reading material

Pet center
The class pet to observe, care for, and in some cases, play with

Plant center
Classroom garden to care for

Listening center
A setting where students can listen to recordings or watch a video with headphones

CAUTION

  • Learning centers should neither be chores or Stations of the Cross. Flexibility, student choice, and actions that do not disturb classmates are hallmarks of the centers approach.
  • Centers should not be managed with a stopwatch. “Fairness” is not a priority, except if there are scarce materials.
  • Learning center use should not be used as a reward or punishment.

TIPS FOR PREPARING A CENTER

  • Create clear and concise prompts, questions to ponder or project ideas. Place these prompts on index cards, a single sheet of paper, or in a binder.
  • Less is more! Do not clutter up a center or overwhelm a learner with too many options.
  • Keep prompts simple and not overly prescriptive. Allow for serendipity.
  • Rotate out “stale” materials – things that students no longer show interest in
  • Assign classroom roles for tidying-up centers
  • Place louder centers away from quieter areas in the classroom.
  • Provide safety materials and instruction when appropriate at centers

 

REFERENCES

Csikszentmihalyi, M. (1991). Flow: The Psychology of Optimal Experience (Reprint ed.). NY: Harper Perennial.

Reggio Children. (2010). Indications – Preschools and infant toddler centres of the municipality of Reggio Emilia (L. Morrow, Trans.). In Infant toddler centers and preschools of Instituzione of the municipality of Reggio Emilia (Ed.): Reggio Children.