As far too many American schools become obsessed with time-on-task, achievement, and beating the rest of the world in long division, play, recess, and even socializing over lunch fade into memory. Kids in schools lucky enough to still have art, drama, or music programs often have to wake before dawn to attend “zero period” or stay at school until dark, followed by an obscene quantity of homework. Stress levels are up, childhood obesity increases, school shootings have become commonplace and somehow still, the Dickensian shopkeepers tyrannically shaping education policy wish to extend the school day, lengthen the school year, and speed up the conveyor belt they mistakenly confuse for a learning environment.
Yelling, screaming, running
Turning tree branches into magic wands
Flopping on the ground (“because you’re supposed to”)
Trying on a cape
Wearing funny glasses
Studying a leaf
Cuddling a stuffed stingray
Driving an invisible car
Shouting pow pow pow while waving an imaginary weapon
Tickling a furby
Dressing like a fairy princess
Making new friends
Wrapping a scarf around your friend’s face
Kicking a pal down a slide Shooting hoops
Hissing at classmates
Smooshing a flower into your hand and then licking the resulting pollen
Cleaning up litter
Following my presentation at the March ASCD National Conference, Sarah McKibben of ASCD interviewed me for an article, If You Build It: Tinkering with the Maker Mind-Set, published in the June 2014 issue of ASCD Education Update.
As is often the case, just a few of my comments made it into the final publication. Since I responded to a number of interview questions via email, I am publishing my full interview here. The questions posed are in green.
How would you define making? I talked to Steve Davee at the Maker Education Initiative, and he says that making is more of a mind-set. “Where things that are created by people are recognized, celebrated, and there’s a common interdisciplinary thread.” Would you agree?
I like to say that the best makerspace is between your ears. I agree that it’s a stance that prepares learners to solve problems their teachers could never have predicted with a strong sense of confidence and competence, even if only to discover that there is much more to learn.
Seymour Papert calls the learning theory underlying the current interest in “making,” constructionism. He asserts that learn best occurs when the learner is engaged in the process of constructing something shareable.
In our book, we argue that my friend and mentor Papert, is the father the maker movement as well as educational computing.
In a webinar on your website, Sylvia Martinez said that with making, assessment is intrinsic within the materials.” That it’s more “organic, formative, and internally motivated.” If you’re working with a material like cardboard, without any technology involved (and you can’t base success on something lighting up), how do you assess learning?
First of all, it would be best to take a deep breath and not worry about assessing everything. All assessment interrupts the learning process. Even just asking, “Hey, whatcha doing?” interrupts the learning process. It is up to reasonable adults to determine an acceptable degree of interruption. Perhaps building stuff out of cardboard is just fun.
The best problems and projects push up against the persistence of reality. One could observe a student’s habits of mind. Speak with them about her goals and what she has accomplished. One could imagine thinking about the understanding of physics involved in building a structure, understanding of history in their cardboard Trojan horse, or storytelling ability.
There isn’t anything magical about technology when it comes to a teacher understanding the thinking of each student. That said, we find over and over again that in productive learning environments, kids may combine media, like cardboard, lights, and microcontrollers in interesting and unpredictable ways. The computer is part of an expansive continuum of constructive material.
It seems that there’s a wide gamut of materials in making. From cardboard to Arduinos to expensive laser cutters. You mentioned in a presentation, something about “low threshold, high-ceiling materials.” Can you describe what you mean?
Sure, Tinkering and engineering requires a dialogue with materials in which it is possible for young or inexperienced users to enjoy immediate feedback so they continue to grow as fluency increases. Think of paint and brushes in that context or programming languages, such as Scratch or MicroWorlds. Like with LEGO, simple elements or tools may be used to create infinite complexity and expressiveness.
Can you give me an example of how, for instance, a high school English teacher might bring making into the classroom?
Making real things that matter with a real potential audience. Kids should write plays, poems, newspaper articles, petitions, manuals, plus make films, compose music, etc… We need to stop forcing kids to make PowerPoint presentations on topics they don’t care about for audiences they will never encounter. Kids have stories to tell. They should act, write, sing, dance, film those stories AND learn to write the sort of scientific, technical and persuasive writing that nearly every career demands.
At our Constructing Modern Knowledge summer institute, middle school humanities teacher, Kate Tabor of Chicago, used MicroWorlds to “make” the computer generate random Elizabethan insults. Teachers have used versions of Logo for decades to explore grammatical structure and conjugation rules by writing computer programs to generate random poetry or create the plural possessive form of a word.
Steve Davee also mentioned that a key to successful making in schools is to empower students to become the experts–to learn how to use a 3d printer on their own, for example, and to share that knowledge with others. He said that when a teacher has to be involved with a technology or material, it creates a “creative bottleneck.” On the other hand, you’ve mentioned that teachers need to tap into their own expertise to guide students. Can these two approaches coexist peacefully?
Kids are competent. I believe that teachers are competent too. I find it unfortunate that so many educators behave as if teachers are incapable of adapting to modernity.
There is a fundamental difference in stance between assuming that as a teacher I know everything as a fountain of knowledge and that the kids are smarter than me. There may be a “creative bottleneck,” but giving up on teachers or schools is an unacceptable capitulation.
Great things are possible when the teacher gets out of the way, but even greater possibilities exist when the teacher is knowledgeable and has experience they can call upon to help a kid solve a tough problem, connect with an expert, or toss in a well-timed obstacle that will cause the student encounter a powerful idea at just the right teachable moment.
Each year, teachers at Constructing Modern Knowledge construct projects that two years ago would have earned them a TED Talk and five years ago, a Ph.D. in engineering, and yet so much teacher PD is focused on compliance, textbook page turning or learning to “use the Google.”
How does making align with Piaget’s understanding, as you’ve mentioned, that knowledge is a consequence of experience?
Piaget said that knowledge is a consequence of experience. Papert said, “If you can make things with computers, then you can make a lot more interesting things and you can learn more by making them.” Both ideas serve as strong justification for making.
In a webinar, Sylvia Martinez mentioned that instead of looking at standards and creating projects around them, teachers might work backward by creating an educational experience, then filling in the standards. Do you agree with this approach? How would this look with making?
I agree with Papert that at best school teaches a billionth of a percent of the knowledge in the universe yet our entire educational system is hell-bent on arguing endlessly over which 1 billionth of a percent is important. As an educator, my primary responsibility is create a productive context for learning that democratizes access to experience and expertise while doing everything I can to make private thinking public in order to ready the environment for the student’s next intellectual development. Making is wholly consistent with this view.
As we have mechanized and standardized teaching over the past generation, teachers have been deprived of experience in thinking about thinking. Their agency has been robbed by scripted curricula, test-prep, the Common Core, and other nonsense I believe to be on the wrong side of history. As a result, they can’t help but become less thoughtful in their practice. My work is concerned with creating experiences during which teachers become reacquainted with learning in order to become more sensitive to the individual needs, passions, talents, and expertise of each student. The emerging tools of the Maker Movement provide an exciting basis for such experiences.
As I said at ASCD, you can’t teach 21st Century learners, if you haven’t learned this century.
The future viability of public education is dependent on a system of creative competent educators trusted to provide rich learning experiences for children.
I’m enormously pleased that our publishing company, Constructing Modern Knowledge Press, has just released The Invent To Learn Guide to 3D Printing in the Classroom – Recipes for Success. The book is currently available in print and Kindle formats from Amazon.com.
The following is the text of the Foreword I wrote for the book. I hope you enjoy it.
3D printers are hot. They’re so hot that even schools are buying them. Although, schools are thought to be late adopters of emerging technology, I’ve been pleasantly surprised by how many already own 3D printers.
Investing in a school’s first 3D printer may be a down payment on the future of education; a future in which learning to learn with one’s head, heart, and hands will be equally critical. Making things is a great way to learn and an ability to make the things you need is an important 21st Century skill. The confidence and competence required to solve problems that the school curriculum or your teachers never anticipated will be the mark of a life well lived.
That said, once a school gets their 3D printer working reliably enough for each seventh grader to print an identical Yoda keychain, many educators are at a loss for next steps. That’s where this book comes in. David, Norma, and Sara share 18 projects designed to help teachers teach 3D design and enrich multiple curricular subjects.
Once you get the hang of 3D printing, you will realize how simple the hardware is. The real revolution may not be the printer as much as it is the democratization of design and the Z-axis.
For decades, CAD/CAM (computer-aided design/computer-aided manufacturing) software was too complicated and expensive for more than a few students to use. It was relegated to drafting classes and vocational settings. Now affordable and accessible software like Tinkercad make design child’s play. The ease of use associated with this new generation software does not mean that the design process has become any less rigorous. Design is where the mathematical reasoning, artistic sensibility, and engineering processes come to the fore.
We were all taught about the X- and Y-axes in school math class. Some of us may even use that coordinate system from time-to-time. However, with the exception of the occasional SAT question about the volume of a cylinder, you might conclude that we live in a 2D world. 3D printing and its design software bring us the Z-axis and provide an authentic context for using and understanding three-dimensional space. This book makes the conscious pedagogical decision to transition from 2D design to 3D artifact.
A common trope in educational discussions is, “Technology changes constantly.” Oh, if only that were true. If your school has spent two decades teaching kids to make PowerPoint presentations on subjects they don’t care about for an audience that doesn’t exist, then “technology” hasn’t changed much for you or your students (in school) since Alf went off the air.
In rare instances, there are revolutionary advances in technology that impact classroom practice. The technologies most closely associated with the maker movement, including: laser cutters, open-source microcontrollers like Arduino, and new ways to embed circuitry in everyday objects may indeed represent a paradigm shift in educational technology.
Since affordable and accessible 3D design is in its infancy, the authors provide you with experience exploring a variety of different software environments. You will also need to adapt instructions for the proclivities of your specific printer. Through this experience, you should be able to decide which software best meets the needs of you and your students. The hardware and software will change. Some of the companies producing your favorite software or printer may not last a school year. As a pioneer, you will need to remain flexible and on the lookout for better solutions. Once you find a software solution (or two) that works for you, use it. You don’t need to jump on every bandwagon or pretend that your students are learning something valuable because you keep changing software. Understanding which tools you choose to use and why is important.
In 1985, I flew cross-country to attend one of my first educational computing conferences. At the opening reception, I stumbled upon two gentlemen engaged in a mind-blowing discussion of Ada Lovelace’s work. One of the combatants was Brian Silverman and the other, David Thornburg. Over the past four decades, Brian and David have contributed as much as anyone in the world to what children are able to do with computers.
As I eavesdropped on the fascinating conversation, I silently vowed to spend the rest of my life in the company of smart people like the Lady Ada fans at that party. Fortunately for me, both men have become great friends and close colleagues. Prior to meeting David, I was familiar with his work through his many articles and the fantastic Logo books he authored. I had also taught with the Koala Pad, an affordable and reliable drawing tablet he had designed. David was already an accomplished mathematician, computer scientist, engineer, and designer with Xerox PARC and Stanford on his CV by the time I met him. Since then, David has been a great friend, collaborator, and trusted advisor.
David Thornburg has a knack for anticipating hot trends and getting educators excited about the future just around the corner. His presentations and countless books have inspired two genera- tions of teachers to use technology in a playful, deep, and constructive fashion.
3D printing and David fit each other like a hand and virtual reality glove. David is a renaissance man – part mathematician, part computer scientist, part engineer, part educator, part designer, part musician, part humorist, and full-time tinkerer.
My longtime colleagues in the Thornburg Center, Norma Thornburg and Sara Armstrong joined David in bringing this volume to life. They too have made indelible contributions to the field of education.
It seemed natural that Constructing Modern Knowledge Press would publish a book by David, Norma and Sara, which situates the 3D printing revolution in a classroom context. I commend you, brave pioneer, as you and your students design the future together.
— Gary Stager, PhD
Publisher, Constructing Modern Knowledge Press
©2014 Constructing Modern Knowledge Press - All rights reserved.
All of my friends know I have serious reservations about smarmy self-important libertarianism of TED and loathe speaking in the format – essentially a television program without any of the accoutrements of a television studio. That said, I’ve now performed three of them.
My first TEDx Talk made me ill for months before and weeks following the talk. The pressure was unbearable. You see, I wanted to go viral and become a millionaire – an overnight sensation like that guy who has taken such a courageous stance for creativity. The clock got me and I left half of my prepared thoughts on the cutting room floor. That said, people seem to like the talk anyway. For that I am grateful.
My first TED experience was so unpleasant that I sought an opportunity to try it again. This time, I promised myself that I would not stress out or over plan. That strategy paid off and the experience was a lot less traumatic. The only problem is that the venue audio was a disaster and I’m yelling through the entire talk. Don’t worry. I won’t be yelling when I publish a print anthology of these performances.
In March, I was invited by my longtime client, The American School of Bombay, to do another TEDx Talk. I assembled my vast team of advisors and brainstormed how I could turn this talk into riches beyond my wildest dreams. I quickly abandoned that idea and decided to use the occasion to honor my dear friend, mentor, and colleague, Dr. Seymour Papert in a talk I called, “Seymour Papert – Inventor of Everything*”
I hope you enjoy it (or at least learn something before I lose another game of Beat the Clock)! Please share, tweet, reload the page 24/7! I have not yet given up on becoming an overnight sensation.
2014 – Seymour Papert – Inventor of Everything*
2013 – We Know What to Do
2011 – Reform™
Four out of five kindergarteners agree.
Foam blocks suck.
“Young people have a remarkable capacity for intensity….”
Those words, uttered by one of America’s leading public intellectuals, Dr. Leon Botstein, President of Bard College, has driven my work for the past six or seven years. It is incumbent on every educator, parent, and citizen to build upon each kid’s capacity for intensity otherwise it manifests itself as boredom, misbehavior, ennui, or perhaps worst of all, wasted potential.
Schools need to raise the intensity level of their classrooms!
However, intensity is NOT the same as chaos. Schools don’t need any help with chaos. That they’ve cornered the market on.
Anyone who has seen me speak is familiar with this photograph (above). It was taken around 1992 or 1993 at Glamorgan (now Toorak) the primary school campus of Geolong Grammar school in Melbourne, Australia. The kids were using their laptops to program in LogoWriter, a predecessor to MicroWorlds or Scratch.
I love this photo because in the time that elapsed between hitting the space bar and awaiting the result to appear on the screen, every ounce of the kid’s being was mobilized in anticipation of the result. He was literally shaking,
Moments after that image was captured, something occurred that has been repeated innumerable times ever since. Almost without exception, when a kid I’m teaching demonstrates a magnificent fireball of intensity, a teacher takes me aside to whisper some variation of, “that kid isn’t really good at school.”
No kidding? Could that possibly be due to an intensity mismatch between the eager clever child and her classroom?
I enjoy the great privilege of working in classrooms PK-12 all over the world on a regular basis. This allows me observe patterns, identify trends, and form hypotheses like the one about a mismatch in intensity. The purpose of my work in classrooms is to model for teachers what’s possible. When they see through the eyes, hands, and sometimes screens of their students, they may gain fresh perspectives on how things need not be as they seem.
Over four days last month, I taught more than 500 kids I never met before to program in Turtle Art and MicroWorlds EX. I enter each classroom conveying a message of, “I’m Gary. We’ve got stuff to do.” I greet each kid with an open heart and belief in their competence, unencumbered by their cumulative file, IEP, social status, or popularity. In every single instance, kids became lost in their work often for several times longer than a standard class period, without direct instruction, or a single disciplinary incident. No shushing, yelling, time-outs, threats, rewards, or other behavioral management are needed. I have long maintained that classroom management techniques are only necessary if you feel compelled to manage a classroom.
In nearly every class I work with – anywhere, teachers take me aside to remark about how at least one kid shone brilliantly despite being a difficult or at-risk student. This no longer surprises me.
In one particular class, a kid quickly caught my eye due to his enthusiasm for programming. The kid took my two minute introduction to the programming language and set himself a challenge instantly. I then suggested a more complex variation. He followed with another idea before commandeering the computer on the teacher’s desk and connected to the projector in order to give an impromptu tutorial for classmates struggling with an elusive concept he observed while working on his own project. He was a fine teacher.
Then the fifth grader sat back down at his desk to continue his work. A colleague suggested that he write a program to draw concentric circles. A nifty bit of geometric and algebraic thinking followed. When I kicked things up a notch by writing my own even more complex program on the projected computer and named it, “Gary Defeats Derrick.” The kid laughed and read my program in an attempt to understand my use of global variables, conditionals, and iteration. Later in the day, the same kid chased me down the hall to tell me about what he had discovered since I left his classroom that morning.
Oh yeah, I later learned that the very same terrific kid is being drummed out of school for not being their type of student.
I learned long ago. If a school does not have bad children, it will make them.
I’ve been thinking a lot about my friend, colleague, and mentor Dr. Seymour Papert a lot lately. Our new book, “Invent to Learn: Making, Tinkering, and Engineering in the Classroom,” is dedicated to him and we tried our best to give him the credit he deserves for predicting, inventing, or laying the foundation for much of what we now celebrate as “the maker movement.” The popularity of the book and my non-stop travel schedule to bring the ideas of constructionism to classrooms all over the world is testament to Seymour’s vision and evidence that it took much of the world decades to catch up.
Jazz and Logo are two of my favorite things in life. They both make me feel bigger than myself and nurture me. Jazz and Logo provide epistemological lenses through which I view the world and appreciate the highest potential of mankind. Like jazz, Logo has been pronounced dead since its inception, but I KNOW how good it is for kids. I KNOW how it makes them feel intelligent and creative. I KNOW that Logo-like activities hold the potential to change the course of schooling. That’s why I have been teaching it to children and their teachers in one form or another for almost 32 years.
I’ve been teaching a lot of Logo lately, particularly a relatively new version called Turtle Art. Turtle Art is a real throwback to the days of one turtle focused on turtle geometry, but the interface has been simplified to allow block-based programming and the images resulting from mathematical ideas can be quite beautiful works of art. (you can see some examples in the image gallery at Turtleart.org)
Turtle Art was created by Brian Silverman, Artemis Papert (Seymour’s daughter) and their friend Paula Bonta. Turtle Art itself is a work of art that allows learners of all ages to begin programming, creating, solving problems, and engaging in hard fun within seconds of seeing it for the first time. Since an MIT undergraduate in the late 1970s, Brian Silverman has made Papert’s ideas live in products that often exceeded Papert’s expectations.
There aren’t many software environments or activities of any sort that engage 3rd graders, 6th graders, 10th graders and adults equally as Turtle Art. I wrote another blog post a year or so ago about how I wish I had video of the first time I introduced Turtle Art to a class of 3rd graders. Their “math class” looked like a rugby scrum, there was moving, and wiggling, and pointing, and sharing and hugging and high-fiving everywhere while the kids were BEING mathematicians.
Yesterday, I taught a sixth grade class in Mumbai to use Turtle Art for the first time. They worked for 90-minutes straight. Any casual observer could see the kids wriggle their bodies to determine the right orientation of the turtle, assist their peers, show-off their creations, and occasionally shriek with delight in a reflexive fashion when the result of their program surprised them or confirmed their hypothesis. As usual, a wide range of mathematical ability and learning styles were on display. Some kids get lost in one idea and tune out the entire world. This behavior is not just reserved to the loner or A student. It is often the kid you least expect.
Yesterday, while the rest of the class was creating and then modifying elaborate Turtle Art programs I provided, one sixth grader went “off the grid” to program the turtle to draw a house. The house has a long and checkered past in Logo history. In the early days of Turtle Graphics, lots of kids put triangles on top of squares to draw a house. Papert used the example in his seminal book, “Mindstorms: Children, Computers, and Powerful Ideas,” and was then horrified to discover that “making houses” had become de-facto curriculum in classrooms the world over. From then on, Papert refrained from sharing screen shots to avoid others concluding that they were scripture.
It sure was nice to see a kid make a house spontaneously, just like two generations of kids have done with the turtle. It reminded me of what the great jazz saxophonist and composer Jimmy Heath said at Constructing Modern Knowledge last summer, “What was good IS good.”
Love is all you need
This morning, I taught sixty 10th graders for three hours. We spend the first 75 minutes or so programming in Turtle Art. Like the 6th graders, the 10th graders had never seen Turtle Art before. After Turtle Art, the kids could choose between experimenting with MaKey MaKeys, wearable computing, or Arduino programming. Seymour would have been delighted by the hard fun and engineering on display. I was trying to cram as many different experiences into a short period of time as possible so that the school’s teachers would have options to consider long after I leave.
After we divided into three work areas, something happened that Papert would have LOVED. He would have given speeches about this experience, written papers about it and chatted enthusiastically about it for months. Ninety minutes or so after everyone else had moved on to work with other materials, one young lady sat quietly by herself and continued programming in Turtle Art. She created many subprocedures in order to generate the image below.
Papert loved love and would have loved this expression of love created by “his turtle.” (Papert also loved wordplay and using terms like, “learning learning.” I’m sure he would be pleased with how many times I managed to use love in one sentence.) His life’s work was towards the creation of a Mathland where one could fall in love with mathematical thinking and become fluent in the same way a child born in France becomes fluent in French. Papert spoke often of creating a mathematics that children can love rather than wasting our energy teaching a math they hate. Papert was fond of saying, “Love is a better master than duty,” and delighted in having once submitted a proposal to the National Science Foundation with that title (it was rejected).
The fifteen or sixteen year old girl programming in Turtle Art for the first time could not possibly have been more intimately involved in the creation of her mathematical artifact. Her head, heart, body and soul were connected to her project.
The experience resonated with her and will stay with me forever. I sure wish my friend Seymour could have seen it.
Turtle Art is free for friends who ask for a copy, but is not open source. It’s educational efficacy is the result of a singular design vision unencumbered by a community adding features to the environment. Email email@example.com to request a copy for Mac, Windows or Linux.
I certainly sized the opportunity to pull no punches. I left no myth behind. Perhaps a few school business administrators will think differently about some of their decisions in the future.
A PDF of the article is linked below. I hope you enjoy the interview and share it widely!
Almost daily, a colleague I respect posts a link to some amazing tale of classroom innovation, stupendous new education product or article intended to improve teaching practice. Perhaps it is naive to assume that the content has been vetted. However, once I click on the Twitter or Facebook link, I am met by one of the following:
- A gee-whiz tale of a teacher doing something obvious once, accompanied by breathless commentary about their personal courage/discovery/innovation/genius and followed by a steam of comments applauding the teacher’s courage/discovery/innovation/genius. Even when the activity is fine, it is often the sort of thing taught to first-semester student teachers.
- An article discovering an idea that millions of educators have known for decades, but this time with diminished expectations
- An ad for some test-prep snake oil or handful of magic beans
- An “app” designed for kids to perform some trivial task, because “it’s so much fun, they won’t know they’re learning.” Thanks to sites like Kickstarter we can now invest in the development of bad software too!
- A terrible idea detrimental to teachers, students or public education
- An attempt to redefine a sound progressive education idea in order to justify the status quo
I don’t just click on a random link from a stranger, I follow the directions set by a trusted colleague – often a person in a position of authority. When I ask them, “Did you read that article you posted the link to?” the answer is often, “I just re-read it and you’re right. It’s not good.” Or “I’m not endorsing the content at the end of the link, “I’m just passing it along to my PLN.”
First of all, when you tell me to look at something, that is an endorsement. Second, you are responsible for the quality, veracity and ideological bias of the information you distribute. Third, if you arenot taking responsibility for the information you pass along, your PLN is really just a gossip mill.
If you provide a link accompanied by a message, “Look at the revolutionary work my students/colleagues/I did,” the work should be good and in a reasonable state of completion. If not, warn me before I click. Don’t throw around terms like genius, transformative or revolutionary when you’re linking to a kid burping into Voicethread!! If you do waste my time looking at terrible work, don’t blame me for pointing out that the emperor has no clothes.
Just today, two pieces of dreck were shared with me by people I respect.
1) Before a number of my Facebook friends shared this article, I had already read it in the ASCD daily “Smart” Brief. Several colleagues posted or tweeted links to the article because they yearn for schools to be better – more learner-centered, engaging and meaningful.
One means to those ends is project-based learning. I’ve been studying, teaching and speaking about project-based learning for 31 years. I’m a fan. I too would like to help every teacher on the planet create the context for kids to engage in personally meaningful projects.
However, sharing the article, Busting myths about project-based learning, will NOT improve education or make classrooms more project-based. In fact, this article so completely perverts project-based learning that it spreads ignorance and will make classroom learning worse, not better.
This hideous article uses PBL, which the author lectures us isn’t just about projects (meaningless word soup), as a compliment to direct instruction, worksheets and tricking students into test-prep they won’t mind as much. That’s right. PBL is best friends with standardized testing and worksheets (perhaps on Planet Dummy). There is no need to abandon the terrible practices that squeeze authentic learning out of the school day. We can just pretend to bring relevance to the classroom by appropriating the once-proud term, project-based learning.
Embedding test-prep into projects as the author suggests demonstrates that the author really has no idea what he is talking about. Forcing distractions into a student’s project work robs them of agency and reduces the activity’s learning potential. The author is also pretty slippery in his use of the term, “scaffolding.” Some of the article doesn’t even make grammatical sense.
Use testing stems as formative assessments and quizzes.
The article was written by a gentleman who leads professional development for the Buck Institute, an organization that touts itself as a champion of project-based learning, as long as those projects work backwards from dubious testing requirements. This article does not represent innovation. It is a Potemkin Village preserving the status quo while allowing educators to delude themselves into feeling they are doing the right thing.
ASCD should be ashamed of themselves for publishing such trash. My colleagues, many with advanced degrees and in positions where they teach project-based learning, should know better!
If you are interested in effective project-based learning, I’m happy to share these five articles with you.
2) Another colleague urged all of their STEM and computer science-interested friends to explore a site raising money to develop “Fun and Creative Computer Science Curriculum.” Whenever you see fun and creative in the title of an education product, run for the hills! The site is a fund-raising venture to get kids interested in computer science. This is something I advocate every day. What could be so bad?
Thinkersmith teaches computer science with passion and creativity. Right now, we have 20 lessons created, but only 3 packaged. Help us finish by summer!
My experience in education suggests that once you package something, it dies. Ok Stager, I know you’re suspicious of the site and the product searching for micro-investors, but watch the video they produced. It has cute kids in it!
So, I watched the video…
Guess what? Thinkersmith teaches computer science with passion and creativity – and best of all? YOU DON’T EVEN NEED A COMPUTER!!!!!!
Fantastic! Computer science instruction without computers! This is like piano lessons with a piano worksheet. Yes siree ladies and gentleman, there will be no computing in this computer science instruction.
A visitor to the site also has no idea who is writing this groundbreaking fake curriculum or their qualifications to waste kids’ time.
Here we take one of the jewels of human ingenuity, computer science, a field impacting every other discipline and rather than make a serious attempt to bring it to children with the time and attention it deserves, chuckleheads create cup stacking activities and simplistic games.
There are any number of new “apps” on the market promising to teach kids about computer science and programming while we should be teaching children to be computer scientists and programmers.
At the root of this anti-intellectualism is a deep-seated belief that teachers are lazy or incompetent. Yet, I have taught thousands of teachers to teach programming to children and in the 1980s, perhaps a million teachers taught programming in some form to children. The software is better. The hardware is more abundant, reliable and accessible. And yet, the best we can do is sing songs, stack cups and color in 2013?
What really makes me want to scream is that the folks cooking up all of these “amazing” ideas seem incapable of using the Google or reading a book. There is a great deal of collected wisdom on teaching computer science to children, created by committed experts and rooted in decades worth of experience.
If you want to learn how to teach computer science to children, ask me, attend my institute, take a course. I’ll gladly provide advice, share resources, recommend expert colleagues and even help debug student programs. If you put forth some effort, I’m happy to match it.
There is no expedient to which a man will not resort to avoid the real labor of thinking.
-Sir Joshua Reynolds
Don’t lecture me about the power of social media, the genius of your PLN, the imperative for media literacy or information curation if you are unwilling to edit what you share. I share plenty of terrible articles via Twitter and Facebook, but I always make clear that I am doing so for purposes or warning or parody. The junk is always clearly labeled.
Please filter the impurities out of your social media stream.You have a responsibility to your audience.
* Let the hysterical flaming begin! Comments are now open.
Recently, 5th and 6th grade girls in the school where I work came up to me in the hallway and volunteered, “I want to be an engineer.” While this is heartwarming, especially given the political rhetoric behind the importance of S.T.E.M. and the challenges of gender underrepresentation in the sciences, I would like to draw a totally different lesson for educators.
Anyone who knows anything about my teaching knows that I would never spend any time on “career education” with kids I teach. I create the context, conditions and projects during which children are engaged in engineering. When building and programming robots, the kids are engineers – not contemplating a career for a dozen years later. The kids are smart enough to connect the dots and identify interest in a career related to their talent, interests or present mood, even if that interest is short-lived.
Time is the rarest of currencies in school. Therefore, time should be focused on authentic experiences, not meta experiences.
Affective qualities like collaboration, passion, curiosity, perseverance and teamwork are certainly desirable for teachers and students. However, these traits may be developed while engaged in real pursuits, even within the existing curriculum. All that is required is a meaningful project. This is why I question the use of “meta” activities like ropes courses, ice-breakers or trust-building exercises as a form of professional development or separate curriculum. Professional development resources are also scarce. Therefore, PD should be focused on learning to do or know. The affective skills should be byproducts of meaningful experiences intended to improve teaching.
Adults become better teachers when they enjoy firsthand learning adventures like they desire for their students. You can’t teach 21st Century Learners if you haven’t learned this century. That is why I created Constructing Modern Knowledge.
Some educators have recognized that schools are too impersonal and that teachers should get to know their students. I could not agree more. However, the prescription is often to create advisory courses or extend homeroom to deal with pastoral care issues. The result is one teacher who gets to “know” students and time is borrowed from other courses where teachers should get to know their students formally and informally in the process of constructing knowledge together.
Sit next to a student engaged in a science experiment and talk with them. Lead vigorous discussions or chat with a kid about the book they’re reading. You don’t need a class period set aside for asking “How was your weekend?” or for building trust. Join a group of students for lunch. Say, “hi,” while passing in the hallway. Dennis Littky tells the story of making Time Magazine because as a school principal he greeted students when they entered school in the morning. Have we lowered our expectations so much that knowing students is some sort of awesome systemic accomplishment? Humane, thoughtful, even casual interaction between teachers and students does not require an NSF grant or special class.
When educators create a productive context for learning, achievement improves, students feel more connected and behavioral problems evaporate. For three years, Seymour Papert, colleagues and I created a learner-centered, project-based alternative learning environment for at-risk learners inside of a troubled prison for teens. When the needs, interests, passions, talents and curiosity of our students were put ahead of a random list of stuff, they were not only capable of demonstrating remarkable competence, but there was not a single discipline incident in ever that required a kid to leave the classroom.
Students can develop self-esteem by engaging in satisfying work. Classroom management is not required when teachers don’t view themselves as managers. Kids can learn “digital citizenship” while learning to program, sharing code and interacting online. They can feel safe at school by forming relationships with each of their teachers. Study skills are best gained within a context of meaningful inquiry.
Learning is the best way to learn. Accept no substitutes!