Dr. Gary Stager was invited to write a profile of his friend, colleague, and mentor Dr. Seymour Papert for the premiere issue of Hello World!, an impressive new magazine for educators from The Raspberry Pi Foundation. This new print magazine is also available online under a Creative Commons license.
I suggest you explore the entire new magazine for inspiration and practical classroom ideas around the Raspberry Pi platform, “coding,” problem solving, physical computing, and computational thinking.
Gary’s article was cut due to space limitations. However, the good news, for anyone interested, is that the full text of the article appears below (with its original title).
Seymour Papert Would have Loved the Raspberry Pi!
When Dr. Seymour Papert died in July 2016, the world lost one of the great philosophers and change-agents of the past half-century. Papert was not only a recognized mathematician, artificial intelligence pioneer, computer scientist, and the person Jean Piaget hired to help him understand how children construct mathematical knowledge; he was also the father of educational computing and the maker movement.
By the late 1960s, Papert was advocating for every child to have its own computer. At a time when few people had ever seen a computer, Papert wasn’t just dreaming of children using computers to play games or be asked quiz questions. He believed that children should program the computer. They should be in charge of the system; learning while programming and debugging. He posed a fundamental question still relevant today, “Does the child program the computer or does the computer program the child?” Along with colleagues Cynthia Solomon and Wally Feurzig, Papert created Logo, the first programming language designed specifically for children and learning. MicroWorlds, Scratch, and SNAP! are but a few of the Logo dialects in use fifty years later.
Papert’s legacy extends beyond children programming, despite how rare and radical that practice remains today. In 1968, Alan Kay was so impressed by the mathematics he witnessed children doing in Logo that he sketched the Dynabook, the prototype for the modern personal computer on his flight home from visiting Papert at MIT. In the mid-1980s, Papert designed the first programmable robotics construction kit for children, LEGO TC Logo. LEGO’s current line of robotics gear is named for Papert’s seminal book, Mindstorms. In 1993, Papert conjured up images of a knowledge machine that children could use to answer their questions, just like the new Amazon Echo or Google Home. littleBits and MaKey Makey are modern descendants of Papert’s vision.
Prior to the availability of CRTs (video displays), the Logo turtle was a cybernetic creature tethered to a timeshare terminal. As students expressed formal mathematical ideas for how they wished the turtle to move about in space, it would drag a pen (or lift it up) and move about in space as a surrogate for the child’s body, all the while learning not only powerful ideas from computer science, but constructing mathematical knowledge by “teaching” the turtle. From the beginning, Papert’s vision included physical computing and using the computer to make things that lived on the screen and in the real world. This vision is clear in a paper Cynthia Solomon and Seymour Papert co-authored in 1970-71, “Twenty Things to Do with a Computer.”
“In our image of a school computation laboratory, an important role is played by numerous “controller ports” which allow any student to plug any device into the computer… The laboratory will have a supply of motors, solenoids, relays, sense devices of various kids, etc. Using them, the students will be able to invent and build an endless variety of cybernetic systems. “ (Papert & Solomon, 1971)
This document made the case for the maker movement more than forty-five years ago. Two decades later, Papert spoke of the computer as mudpie or material with which one could not only create ideas, art, or theories, but also build intelligent machines and control their world.
From his early days as an anti-apartheid dissident in 1940s South Africa to his work with children in underserved communities and neglected settings around the world, social justice and equity was a current running through all of Papert’s activities. If children were to engage with powerful ideas and construct knowledge, then they would require agency over the learning process and ownership of the technology used to construct knowledge.
“If you can make things with technology, then you can make a lot more interesting things. And learn a lot more by making them.” – Seymour Papert (Stager, 2006)
Programming computers and building robots are a couple examples of how critical student agency was to Papert. He inspired 1:1 computing, Maine becoming the first state on earth to give a laptop to every 7th & 8th grader, and the One Laptop Per Child initiative.
“…Only inertia and prejudice, not economics or lack of good educational ideas stand in the way of providing every child in the world with the kinds of experience of which we have tried to give you some glimpses. If every child were to be given access to a computer, computers would be cheap enough for every child to be given access to a computer.” (Papert & Solomon, 1971)
It made Papert crazy that kids could not build their own computers. When we worked together (1999-2002) to create an alternative project-based learning environment inside a troubled teen prison, we bought PCs hoping that the kids could not only maintain them, but also eventually build their own. Despite kids building guitars, gliders, robots, films, computer programs, cameras, telescopes, and countless other personally meaningful projects uninterrupted for five hours per day – a “makerspace” as school. Back then, it was too much trouble to source parts and build “personal” computers.
In 1995, Papert caused a commotion in a US Congressional hearing on the future of education when an infuriated venture capitalist scolded him while saying that it was irresponsible to assert that computers could cost $100, have a lifespan of a decade, and be maintained by children themselves. (CSPAN, 1995) Later Papert would be fond of demonstrating how any child anywhere in the world could repair the $100 OLPC laptop with a single screwdriver. Before Congress, he asserted that computers only seem expensive when accounting tricks compare them to the price of pencils. If used in the expansive ways his projects demonstrated, Papert predicted that “kid power” could change the world.
The Raspberry Pi finally offers children a low-cost programmable computer that they may build, maintain, expand, and use to control cyberspace and the world around them. Its functionality, flexibility, and affordability hold the promise of leveraging kid power to put the last piece in the Papert puzzle.
CSPAN (Producer). (1995, 12/1/16). Technology In Education [Video] Retrieved from https://www.c-span.org/video/?67583-1/technology-education&whence=
Papert, S., & Solomon, C. (1971). Twenty things to do with a computer. Retrieved from Cambridge, MA:
Stager, G. S. (2006). An Investigation of Constructionism in the Maine Youth Center. (Ph.D.), The University of Melbourne, Melbourne.
An old friend and colleague got a new job at an education marketing/communication company where he believed they wanted actual content. He asked me to share some views on educational leadership. So, I took the time to formulate responses for his august publication. Sadly, it appears that the new publication seeks to be a low-rent version of EdSurge, focused on aggregating links and pro-vendor happy talk. Therefore, I humbly share the unpublished interview with my dozen of loyal social media readers.
Question: What do educators need to know today?
- Shameless self-promotion is the key to all good things in education.
Sixteen years of politics have successfully eroded the public’s confidence in public education. Every school needs a Minister of Propaganda to inform the community of the wonderful things happening in classrooms. If the adults feel incapable of performing this role, find a fifteen year-old student to deputize.
- We stand on the shoulders of giants.
I once heard President Clinton say, “Every problem in education has been solved somewhere.” Put down the Twitter machine, read some books, attend conferences, and learn from great educators.
- I want to live in a world where kids wake up at three AM clamoring to get back to school to work on a project they care about and where teachers ask themselves, “How do I make this the best seven hours of a kid’s life?”
- There is nothing to be gained from reading “get rich quick” books sold at airport gift shops.
Thomas Friedman, Frank Bruni, Steven Covey, Michael Horn, Clayton Christensen, and Dan Pink are no match for Herbert Kohl, John Dewey, Loris Malaguzzi, Seymour Papert, Alfie Kohn, Jonathan Kozol, or Frank Smith. A suggested reading list may be found at http://cmkfutures.com/reading/
- The current fascination with “Big Data Analytics” and “AI” will result in classrooms none of you will send your kids to.
Rather than wait for a dystopian future, there are things we can do today to make schools better places for learning.
- We need to fight amnesia.
Since “No Child Left Behind,” mountains of wisdom and evidence have been erased from our professional practice. For example, the debate over approaches to literacy ranges all of the way from punitive phonics to painful phonics. Sound commonsense practices, such as whole language, are no longer even debated.
- Removing agency from teachers makes them less effective, not more.
- It is time for urgency.
As Jonathan Kozol says, “You are only 7 once.” Microcomputers have now been in schools for close to two generations. It is high time we stop debating the merits of modernity.
- We are the wealthiest nation in the history of the world.
We can afford a multimedia laptop and cello for every child.
- If every school had a strong instrumental music program, there might not be a President Trump.
- “Teacher working conditions are student learning conditions.” – Deborah Meier
- Pearson is not your friend.
Question: When did a deep knowledge of teaching practices and education philosophy become a hindrance?
Around 1985, a couple of years after A Nation at Risk, legislatures around the world declared, “Teaching ain’t nothin’,” and replaced rich and varied teacher education curricula with Animal Control and Curriculum Delivery. The art of teaching and self-contained interdisciplinary elementary classrooms were replaced with departmentalized, mechanical efficiency schemes.
Unqualified is the new qualified. Appointing unqualified folks, like Joel Klein or Betsy DeVos, to leadership positions signals a corrosive message throughout the school system – educators can not be trusted to lead schools.
It is impossible to overstate the impact of the anti-intellectual assault on public education led by Bill Gates, Eli Broad, the Walton Family, and Teach for America. It is preposterous to argue against continuing education for educators. Why isn’t there Hedgefund Trader for America or Surgeon for America?
Question: What are the top three things Gary Stager University would teach prospective teachers and principals?
- Teaching and learning are not the same thing. Learning is a verb and not the direct result of having been taught. Learning is natural. Children do not need to be tricked or coerced into learning when engaged in meaningful pursuits. Whenever faced with a classroom decision, educators should rely on the mantra, “Less Us, More Them.” Students always profit when maximum agency is shifted to them.
- The “project” should be the smallest unit of concern to educators. Piaget teaches us that “knowledge is a consequence of experience.” Experiences are best supported through interesting learner-centerered projects.
- Classroom management is only necessary when you go into a classroom thinking you need to manage it. We need to lower the level of antagonism between adults and children in order to create productive contexts for learning. If your temperament and worldview are better suited to being a prison guard, you have made a serious vocational error.
I became a pre-k through 8th grade teacher in the mid-1980s. I was literally in the last teacher education cohort who was expected to learn how to teach science, music, art, physical education, special education, make puppets out of Pop-Tart boxes, create math manipulatives, and fill a classroom with interdisciplinary projects. Teacher preparation was equal parts art and science. Then around 1985, a couple of years after A Nation at Risk, legislatures around the world declared, “Teaching ain’t nothin’,” and replaced rich and varied teacher education curricula with Animal Control and Curriculum Delivery.
Today, anyone who has ever been a billionaire or 7-11 night manager can run the US Department of Education or be a superintendent of schools, while well-prepared and experienced educators are met with suspicion and derision. We say that, “we stand on the shoulders of giants,” but ask a room full of school leaders how many of the authors in this reading list they have read and prepare to be stunned by the blank stares. Suggest any teaching practice not sold by Pearson and you’re likely to have a school principal reply, “Oh! You mean like Montessori?” Quite simply, unqualified is the new qualified.
Elementary teaching has been narrowed and departmentalized in ways that make it as ineffective as high school. Truly getting to know each child and to engage them in meaning making through interdisciplinary projects has been the first casualty of the assault on the art of teaching. As teacher agency has eroded through mistrust, prescriptive curriculum, and standardized testing, teachers become less, not more, thoughtful in their practice. When you mechanize teaching and place it under constant surveillance, teaching quality becomes less human, rewarding, joyful, creative, and more compliant.
Over the past thirty years, educators have lost control, freedom, and memory of classic pedagogical practices. During my work in classrooms around the world, I am often struck by how teachers are unaware of teaching practices I have long taken for granted. For example, I just assumed that every teacher knew about classroom centers, could defend their use, and make them a staple of each learning environment. I was wrong. That’s one of the reasons I wrote “Thoughts on Classroom Centers,” although I would still love to find the seminal work(s) on the topic.
While mentioning this lingering question to one of my heroes, Deborah Meier, she suggested I ask Renée Dinerstein. (I intend to) Ms. Dinnerstein is the author of a fine new book, Choice Time – How to Deepen Learning Through Inquiry and Play, PreK-2. The book focuses on the critical element of student choice and what they do during learner-centered classroom time. Classroom centers are the magic carpet of choice time.
I just purchased the book and cannot recommend it highly enough. It is a beautiful guide filled with clear and practical advice for teachers without being condescending or treating its readers like imbeciles. The book is not 500 pages of jargon and reproducibles, but rather 165 pages of inspiration intended to rekindle creative teaching in order to create more productive contexts for learning by children. It also helps teachers observe and understand the thinking of each child.
Although it says that the book’s wiscom is intended for PK-2nd grade, I would recomment the book to teachers at any grade level.
The author maintains a web site, investigatingchoicetime.com, intended to extend the inspiration shared in the book.
I spent this morning in the company of extraordinary women. First, I was delighted to attend the National Center for Women in IT keynote address “Intersectionality & Diversity in Computing: Key Dilemmas and What to Do About Them.” by one of my sheroes, Professor Melissa Harris-Perry. Next, I attended a talk by Mimi Ito about how the intersection of youth and digital culture were converging with traditional opportunities to create greater social capital, particularly among underserved populations. At the end of her session, my friend Cynthia Solomon (recipient of the NCWIT Pioneer Award last night), raised an important issue. She expressed concern about how Minecraft charges users and therefore makes it inaccessible to poor children. Dr. Ito agreed about the financial barrier to participation and said that important people, such as herself, were asking Microsoft, the owners of Minecraft, to make the software free. The audience was pleased with that response.
This might surprise you, but I disagree. Schools, teachers, and kids should pay for software.
Software does not grow on trees. It is created by artists, programmers, writers, designers, and engineers who need and deserve to feed their families, just like the humble teacher. The continuous devaluing of software, along with other media, profits no one in the short-term and giant corporations in the long-run. This phenomena not only harms the earning potential of creators, but ensures that educators will be deprived of high quality tools and materials. Sorry, but you get what you pay for.
I know what you’re thinking. We’re just poor teachers. Our budgets are slashed to the bone. We fundraise for crayons. Software is ephemeral. We should not have to pay for it like when we happily purchase “real” things; flash cards, interactive white boards, or that hall pass timer that reminds kids to poop faster.
There have only been a handful of truly innovative software programs ever created for learning (MicroWorlds, The Zoombinis, Geometer’s Sketchpad, Rocky’s Boots, LogoWriter, Inspire Data, My Make Believe Castle, Broderbund’s Science Toolkit) over the past three decades. That development pipeline has rusted over while software becomes “free.”*
Inspired by Dr. Harris-Perry’s address, I suggest that we are looking at the Minecraft cost issue from the wrong perspective. The problem is not that Minecraft (or even better more educative software) isn’t free, but that schools are so poorly funded they cannot afford to pay for what they need.
Fix the funding system! Make Silicon Valley pay their fair share of taxes! Give teachers discretionary funds for classroom activities! Change the tax code to allow teachers to deduct classroom materials from their income tax! Don’t destroy the handful of creative companies who create great materials for children.
Don’t tell me that you’re preparing kids for S.T.E.M. jobs while demanding free software!
The High Cost of Free
Aside from the vulgarity of Donors Choose, the most unattractive example of teacher dependency and low self-esteem is the desire to become corporate certified. What’s next? Should teachers where festive holiday sweaters affixed with corporate sponsor logos like NASCAR drivers or Happy Meals? If not, then why the rush to advertise your corporate affiliation on your blog, Twitter profile, or CV?
Google is not your friend. They are a giant corporation selling users and their data to other corporate customers. That doesn’t bother me 10 percent as much as the spectacle of educators begging for corporate affection.
Go ahead. Name a single educational idea or value Google has added to educational practice. Cheap, free, and easy are not powerful ideas. There is nothing progressive in using cloud-based versions of office software or denatured half computers in the form of Chromebooks. Why should any educator care what Google thinks about teaching or learning?
Google certification is particularly embarrassing. I do not understand why any “professional” educator would parade around in an “I can use The Google and type a memo” sash. Such educators are uncompensated evangelists and walking billboards for Google, perhaps at their own peril.
The price of integrity must be more than “free” photo storage or use of a Web-based word processor.
Don’t believe me? Read Maria Schneider’s Open Letter to YouTube, “Pushers” of Piracy. Really read it. Read it again. Think about it. Share it.
Ms. Schneider is neither a crank or Luddite. She is a spectacularly talented composer who earned the first ever Grammy Award for an Internet crowd-funded project. In her article, she details how Alphabet/Google/YouTube profits from piracy, protects pirates, demonizes artists, and strong-arms creators into entering self-destructive business arrangements. Like other corporate bullies. Alphabet/Google/YouTube hides behind lobbyists while portraying themselves as martyrs.
Teachers need to stand with creators, not Google. If teachers do not view themselves as “content creators,” then they should be reminded that there are powerful corporate interests who would like to replace them with YouTube videos and a Web-based comprehension quiz.
Don’t stand with Google! (or any other company)
Schmoozing with salespeople does not and should not define you as an educator. Stand with and on the shoulders of other great educators. Be content to be a customer, never the product or a prop.
* Next time you are told that “The Cloud is free,” ask how much money your school/district is paying to employ IT personnel who guard, monitor, secure, or block it. How much does all that extra bandwidth cost? What can’t children do or learn while waiting for “The cloud” to have the functionality of a 5-10 year-old PC?
Sphero is hardly the first programmable robot. My friend Steve Ocko developed Big Trak for Milton Bradley in the late 1970s. Papert, Resnick, Ocko, Silverman, et al developed LEGO TC Logo, the first programmable LEGO building system in 1987. (Watch Seymour Papert explain the educational benefits in 1987)
- The Invent To Learn Guide to Block Programming
- Programmable toys for controlling with the iPad
- The Secret Key to Girls and Computer Science
- Legislators Finally Admit the Obvious
- President Obama Discovers Coding – Yippee!
Professional learning opportunities for educators:
Constructing Modern Knowledge offers world-class hands-on workshops across the globe, at schools, conferences, and museums. During these workshops, teachers learn to learn and teach via making, tinkering, and engineering. Computer programming (coding) and learning-by-making with a variety of materials, including Sphero and Tickle. For more information, click here.
My pal Will Richardson asked me to respond to news that the Florida legislature (ground zero for destructive education policies) has passed a bill allowing high school students to substitute “coding” courses for foreign language requirements. (see Florida Senate approves making coding a foreign language)
If you are a toddler learning English as a second language between binge watching seasons of Glitter Force, it’s easy to see how “coding” in a programming language and literacy in a foreign language are equivalent.
For adult legislators entrusted with governance, this policy means two things:
- They have no idea what computer coding is.
- When policy makers say that students should “understand” technology or refer to technology as a “basic skill,” they reveal a profound ignorance of computer science and have reduced a powerful intellectual pursuit to the level of a bicycle safety assembly or “don’t copy that floppy” poster.
- They are finally willing to admit that they don’t give a rat’s ass about teaching foreign language.
- This may also be a tacit recognition that high school foreign language instruction is mostly torturous and unsuccessful.
When Will tweeted me about the news, a fellow twitterit asked, “Why music can’t satisfy foreign language requirements?” While, there is no greater advocate for music education than myself, this newfound willingness to substitute one discipline for a completely unrelated required course is an admission that all course requirements should be abolished. There is so little consensus on what matters. And that may be a very good thing.
- President Obama Discovers Coding – Yippee!
- Code.org – Oy Veh
- Education’s Most Dangerous Idea: Curriculum
- The Secret Key to Girls and Computer Science
The Atlantic featured a really good piece of reflection on the lost art of teaching by the great magician Teller, half of Penn and Teller.
“The first job of a teacher is to make the student fall in love with the subject. That doesn’t have to be done by waving your arms and prancing around the classroom; there’s all sorts of ways to go at it, but no matter what, you are a symbol of the subject in the students’ minds.”
This fits nicely with my oft-repeated statement, “Schools have an obligation to introduce children to things they don’t yet know they love.”
Americans have a nutty notion that experts are bad teachers. My experience is quite to the contrary. You become an expert by obsessively focusing on often tiny, yet continuous growth. That precision and focus is easy converted into an ability to explain a learning process.
More than 20 years ago, a graduate student of mine, named Beth, (surname escapes me, but she had triplets and is a very fine high school math teacher) used an early version of MicroWorlds to program her own version of a toolkit similar to Geometer’s Sketchpad. Over time, I ran a similar activity with kids as young as 7th grade. I’ve done my best to piece together various artifacts from my archives into a coherent starting point for this potentially expansive activity. Hopefully, you’ll be able to figure out how to use the tools provided and improve or expand upon them.
As students build functionality (via programming) into a tool for creating and measuring geometric constructions, they reinforce their understanding of important geometric concepts. As the tool gets more sophisticated, students learn more geometry, which in turn leads to a desire to explore more complex geometric issues. This is an ecological approach to programming. The tool gets better as you learn more and you learn more as the tool becomes more sophisticated.
Along the way, students become better programmers while using variables, list processing, and recursion in their Logo procedures. They will also engage in user interface design.
- Teacher and student project instructions
- MicroWorlds EX Geometry Toolkit starter template file
- An example of a more elaborate Geometry Toolkit created by Beth
 I would not show commercial models of the software to students until after they have programmed some new functionality into their own tools.
Last year, my friends at Intel invited me to participate in a breakfast summit at the Museum of Contemporary Art overlooking the Sydney Opera House. The other invited guests seated around the table represented captains of industry, distinguished academics, and leaders of assorted acronyms. We each had 2-3 minutes to solve the problems with school, 21st Century skills, S.T.E.M, S.T.E.A.M. girls and technology, economic development, Coding in the classroom, teacher education, and a host of other challenges that normally require 5-6 minutes of breathless rhetoric or clever slogans.
I had the luxury of speaking last. I began by saying, “The first thing we need to do is find a cure for amnesia.” Those armed with “solutions” or prescriptions for “reforming” education do not lack for chutzpah. A sense of perspective and awareness of history are their greatest deficits.
I once heard President Clinton tell the National School Boards Association, “Every problem in education has been solved somewhere before.” We do indeed stand on the shoulders of giants, but Silicon Valley smart-alecks and the politicians they employ behave as if “history begins with me.”
During the Intel breakfast I pointed out a few historic facts:
- 1:1 computing began at a girls school in Australia a quarter century ago for the express purpose of reinventing education by programming across the curriculum and that work led to perhaps a few hundred thousand Australian children and their teachers learning to program (“coding”). For those scoring at home. That one statement ticks the boxes for 1) personal computing in education; 2) programming across the curriculum; 3) girls and technology; 4) success in building teacher capacity; 5) evidence of successful (at least temporary) school reinvention; 5) appealing to hometown pride.
- None of the expressed goals were possible without abandoning the heavy-handed medieval practices of national curricula, terminal exams, ranking, sorting, and inequity that are cornerstones of Australian education. Progressive education is a basic condition for achieving any of the desires shared by my esteemed colleagues.
- There are many examples of people who have not only shared similar concerns throughout history, but who have overcome the seemingly insurmountable hurdles. We have even demonstrated the competence and curiosity of teachers. For example, my friend Dan Watt sold more than 100,000 copies of a book titled, “Learning with Logo,” circa 1986. Let’s say that 10% of the teachers who bought such a book taught kids to program, that’s still a much bigger impact than “Hour of Code.” (Of course there were dozens of other books about how to teach children to program thirty years ago.)
- Perhaps the reason why so few students are taking “advanced” high school math courses is because the courses are awful, irrelevant, and toxic.
- If it is truly a matter of national security that more children enroll in “advanced” science and math courses, it seems curious that such courses are optional. Perhaps that is because we are quite comfortable with a system that creates winners and losers.
- I have been teaching computer science to children for thirty-four years professionally and forty years if you count my years as a kid teaching my peers to program.
The other day, President Obama announced $4 billion dollars available to teach computer science/coding and mathematics (now that’s a novel idea) for the vulgar purpose of creating “job-ready” students. Never mind the fact that there remains no consensus on what computer science is or how such lofty goals will be achieved, especially by a lame duck President. If history is any guide and if the promised funds are ever appropriated, this seemingly large investment will disappear into the pockets of charlatans, hucksters, and a proliferation of “non-profits” each suckling on the government teat. (See eRate)
To make matters worse, one of our nation’s leading experts on computer science education reports that the national effort to design a K-12 Computer Science Framework has is focused on consensus.
“The goal is to create a framework that most people can agree on. “Coherence” (i.e., “community buy-in”) was the top quality of a framework in Michael Lach’s advice to the CS Ed community (that I described here). As Cameron Wilson put it in his Facebook post about the effort, “the K-12 CS Framework is an effort to unite the community in describing what computer science every K-12 student should learn.” It’s about uniting the community. That’s the whole reason this process is happening. The states want to know that they’re teaching things that are worthwhile. Teacher certificates will get defined only what the definers know what the teachers have to teach. The curriculum developers want to know what they should be developing for. A common framework means that you get economies of scale (e.g., a curriculum that matches the framework can be used in lots of places).
The result is that the framework is not about vision, not about what learners will need to know in the future. Instead, it’s about the subset of CS that most people can agree to. It’s not the best practice (because not everyone is going to agree on “best”), or the latest from research (because not everybody’s going to agree with research results). It’s going to be a safe list.
…That’s the nature of frameworks. It’s about consensus, not about vision. [emphasis mine] That’s not a bad thing, but we should know it for what it is. We can use frameworks to build momentum, infrastructure, and community. We can’t let frameworks limit our vision of what computing education should be. As soon as we’re done with one set of frameworks and standards, we should start on the next ones, in order to move the community to a new set of norms. Guzdial, M. (2016) Developing a Framework to Define K-12 CS Ed: It’s about consensus not vision.
That’s right, mountains of money and human capital will be expended to determine the status quo. Consultant will be enriched while school children are treated to “coding” curricula so good that you don’t even need a computer! Powerful ideas are viewed as distractions and vision may be addressed at indeterminate date in the future.
“The future must be dreamed, desired, loved, created. It must be plucked from the soul of the present generations with all the gold gathered in the past, with all the vehement yearning to create the great works of individuals and nations.” – Omar Dengo
From Melbourne to Massachusetts to the UK, large scale state and national edicts to teach “coding” or “computer science” K-12 has resulted in laundry lists of unrelated nonsense, full of “off-computer” programming activities, keyboarding instruction, file saving, posture lessons, digital citizenship, identification of algorithms, counting in binary, bit, byte, and vocabulary acquisition. In more than one jurisdiction, the computer science curricula is touted as “not even needing a computer!”
There is far too little discussion of programming a liberal art – a way of having agency over an increasingly complex and technologically sophisticated world. There is no discussion of Seymour Papert’s forty-eight year-old question, “Does the computer program the child or the child program the computer?”
There is no talk about changing schooling to accommodate powerful ideas or even add programming to the mathematics curriculum as my Wayne, NJ public schools did forty years ago. Instead, we’re renaming things and chanting slogans.
Frequent readers of my work might be surprised that I only include one mention of Seymour Papert in this article. Instead, I end with the words of another old friend of mine, Arthur Luehrmann. Arthur coined the term computer literacy. After three decades of his term being segregated to justify the most pedestrian of computer use (Google Apps, IWBs, online testing, looking up answers to questions you don’t care about, etc…), it is worth remembering what he meant when he invented the term, computer literacy. The following is from a 1984 book chapter, Computer Literacy: The What, Why, and How.
“A few years ago there was a lot of confusion about what computer literacy meant. Some people were arguing that a person could become computer literate merely by reading books or watching movies or hear- ing lectures about computers. That viewpoint probably came out of a time when computer equipment was expensive and, therefore, not often found in classrooms. Teachers had to teach something, so they taught “facts” about computers: their history, social impact, effect on jobs, and so forth. But such topics are more properly called “computer awareness,” I believe.
Even the fact that a school or district possesses one or more com- puters must not be taken as evidence that education in computer literacy is taking place. Many schools use computers for attendance and grade reporting, for example. These administrative uses may improve the cost- effectiveness of school operations, but they teach children nothing at all about computers.
Other schools may be using computers solely to run programs that drill their students on math facts, spelling, or grammar. In this kind of use, often called Computer-Assisted Instruction, or CAI, the computer prints questions on the display screen, and the student responds by typing answers on the keyboard. Except for rudimentary typing skills and when to press the RETURN key, the student doesn’t learn how to do anything with the computer, though. Here again, a mere count of computers doesn’t tell anything about what students may be learning.
A third kind of use comes closer to providing computer literacy, but it too falls short. In this mode, the computer, together with one or more programs, is used to provide some kind of illumination of material in a regular, noncomputer course. A social studies teacher, for example, might use The Oregon Trail simulation program to illustrate the difficul- ties pioneers encountered in trekking across the American West. Such an application not only teaches American history, it also shows students that computers can be made to simulate things and events—a powerful notion. Yet neither in this, nor in any of the other educational uses of the computer I have mentioned so far, does a student actually learn to take control of the computer.
Literacy in English or any language means the ability to read and write: that is, to do something with the language. It is not enough to know that any language is composed of words, or to know about the pervasive role of language in society. Language awareness is not enough. Similarly, “literacy” in mathematics suggests the ability to add numbers, to solve equations, and so on: that is, to do something with mathematics. It is not enough to know that numbers are written as sets of digits, or to know that there are vocational and career advantages for people who can do things with mathematics.
Computer literacy must mean the ability to do something constructive with a computer, and not merely a general awareness offacts one is told about computers. A computer literate person can read and write a computer program, can select and operate software written by others, and knows from personal experience the possibilities and limitations of the computer.”
At least educational policy is consistent, we continuously invent that which already exists, each time with diminished expectations.
Thirty two years after Luhrmann published the words above – longer than the lifespan of many current teachers and our national goal is to create job-ready coders? Off! We should be ashamed.
Luhrmann, A. (1984). Computer Literacy: The What, Why, and How. In D. Peterson (Ed.), Intelligent Schoolhouse: Readings on Computers and Learning. Reston, VA: Reston Publishing Company.
The slide below is being passed around the Internet by well-meaning educators.
However, such “don’t do this, do that” statements from startup-culture and Silicon Valley education “experts” almost always reveal their profound ignorance of how learning occurs and children develop.
Neither question is developmentally appropriate, although the first (bad one) at least includes a chance for play, fantasy, and imagination. The latter is designed to train workers to be cogs in a system dominated by the good folks at companies like Google.